Teleporting Allies into Battle

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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TeleportingKnight · 554

Teleporting Allies into Battle.

Concept is simple - teleport your allies into and out of battle. Never let them chump block for you. Let Nightcrawler defend.

Key Concepts

Ally limit - The Triskelion and Utopia lets us get to 5 allies out. Then with a new recruit (who doesn't count toward your limit), we can have 6 allies. Note: Watch out for Daytripper as she does not have the x-men trait so play her carefully.

Cheap allies - We have 6 x-men allies that only cost 2. Uncanny X-Men reduces that cost to 1. Then exhaust Team-Building Exercise and you play that ally for 0.

Add hit points to those allies - Innate Inspiration, Uncanny X-Men and Team Training and those 0 cost allies with only 2 health now have 5 health.

Buff those allies up - Take a Stand and Righteous Purpose will occasionally buff those allies up. Prehensile Tail can pay for Take a Stand since it is an event.

Keep teleporting your allies around the game board until the villain is defeated. Have fun bamfing.

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