Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
TeleportingKnight · 554
Teleporting Allies into Battle.
Concept is simple - teleport your allies into and out of battle. Never let them chump block for you. Let Nightcrawler defend.
Key Concepts
Ally limit - The Triskelion and Utopia lets us get to 5 allies out. Then with a new recruit (who doesn't count toward your limit), we can have 6 allies. Note: Watch out for Daytripper as she does not have the x-men trait so play her carefully.
Cheap allies - We have 6 x-men allies that only cost 2. Uncanny X-Men reduces that cost to 1. Then exhaust Team-Building Exercise and you play that ally for 0.
Add hit points to those allies - Innate Inspiration, Uncanny X-Men and Team Training and those 0 cost allies with only 2 health now have 5 health.
Buff those allies up - Take a Stand and Righteous Purpose will occasionally buff those allies up. Prehensile Tail can pay for Take a Stand since it is an event.
Keep teleporting your allies around the game board until the villain is defeated. Have fun bamfing.