Ms. Marvel Multi Player Heroic Mode Justice

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Noshana · 327

I've had the pleasure of trying Ms Marvel Justice with the new cards in 4 multiplayer games and she felt incredibly strong.

I played versus 4p expert Klaw, 4p heroic Klaw, 2p heroic Mutagen and 2p heroic Taskmaster.

Before I start I must highlight that I'm talking about multi player, solo did not fare as well. Also note that if you don't play Ms Marvel or you haven't played her since release it may take several games of learning before you see good results.

For anyone who has spent time learning to play her you should be very happy with this build.

Events

Multi tasking interacts with shrink to remove 4 threat from one scheme and 4 threat from another. One cost for 8 threat removal is insane. Add on the fact you have the option to return the card to your hand and have it for the next turn!

Lay down the law has great synergy as you should be swapping forms every turn. 4 threat removal for 1 cost and the option to play it twice on any turn you start in alter ego.

You then have Bruno to store any card you don't need to help your card draw and ensure you have the event ready when you do need it.

Combined with For Justice, Clear the Area and Sneak By you turn into a thwarting machine. Once you build your board 12-14 threat removal on turns beginning in hero and 16-18 on turns starting as alter ego are fairly normal.

Turn the Tide will add some extra damage every time you clear a scheme and can offer 5 damage for 0 cost when combined with Embiggen.

Upgrades

You have your suit and Sense of Justice to provide the mental resources to help pay for events. Then the extra cards from Skilled Investigator and Clear the Area mean you have no need for expensive upgrades like Avengers Mansion or the Carrier's. This will help you build much faster which is essential for higher difficulty games.

Allies

Add in Ironheart, Quake and Wiccan to pride some cheap attack blocking and extra damage to round out your deck.

Resources

Take two copies of Power of Justice and the 3 basic resource cards. A bit of a no brainer, but I thought I should add it just in case!

Two player

For two player games I recommend dropping two or three thwart events for some Concussive Blow or Haymaker cards depending on if the other hero has access to Confuse in their kit. This enables your Embiggen and provides extra damage on turns when less thwarting is required.

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