J. W. Lawcraft (She-Hulk Justice)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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TonyStark · 47

My take on staying in Alter-Ego as much as possible with She-Hulk. Lots of Allies to help take care of things while you're busy with your Superhuman Law Division. Maximum Spycraft to avoid the nastiest stuff that will lose us the game (and both Agent Coulson and Mockingbird to let you play them plus Espionage). Counterintelligence (courtesy of Coulson) and Under Surveillance, naturally. Flip when you have thinned the deck and have a good hand (and/or Split Personality), do a lot of damage (up to and including Gamma Slam, with full potential thanks to Endurance), then go back to Alter-Ego and repeat the cycle. Stuns via Mockingbird and Superhuman Strength, not to mention Ally blocks and She-Hulk's large Health pool, make it safe to stay in Hero form as long as you need. Of course, she's also one of the best flippers thanks to "I Object!" and "Do You Even Lift?" I didn't include Down Time since the whole point is you can spend as much time as you need in Alter-Ego and hence recovering, plus low Health means bigger Slams. Overall, I really like that Jennifer and Natasha provide a couple options for a unique play-from-Alter-Ego style.

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