Héros
Amélioration

Tech. Arme.

Coût: 2.
Resource:

Restreint.

Action de héros (attaque) : inclinez le Fusil à Plasma et dépensez une ressource → infligez 1 dégât à un ennemi pour chaque manigance annexe dans la pile de victoire (jusqu'à un maximum de 4). Cette attaque gagne À Distance.

Ivan Fiorelli
NeXt Evolution #11. Cable #13.
Fusil à Plasma
Reviews

Works great with Graymalkin feeding that sweet energy every turn. The card text actually reads "Exhaust Plasma Rifle and spend a Energy resource --> deal 1....", not Strength as pictured here at release. :)

DeckHardCain · 73

Expensive, restricted, requires completing at least 2 side schemes to justify its use, but its only really worth past 3+ completed PSS.

Yes, on late (if you survive and accomplish enough to reach late) its spending a for 3/4 ranged damage. But until then its a constant dead weight in your hand and in your board.

matchet · 567
I agree I think this card is the reason why I constantly lose playing Cable — nosiak · 310
Well I would play it when you defeat lock and load so you circumvent the cost. And even 2 damage for 1 energy can be worth it if you would have an unspent Ressource of Greymalkin otherwise. Sure it's not top priority but far from a dead weight especially when it's on the board already — Chris2002 · 77