I'd say you need 3 allies doing 2 THW or 2 ATK in play to feel good about playing this card from hand, but there is a lot higher upside if built around with readying effects like Command Team or Avengers Assemble!. I don't think you need to worry too much about getting a side scheme in the victory display since this isn't an early-game card anyways. There are probably better options if you're only looking to use this "fairly" as a bit of healing value, but for a deck built around it, it can enable some crazy combo turns.
Commandement
Événement
Coût: 2.
Resource:
Jouez cette carte uniquement si une manigance annexe dans la pile de victoire.
Action de héros : jusqu'à la fin de la phase, les alliés que vous contrôlez ne subissent pas de dégâts consécutifs.
NeXt Evolution #17.
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