Justice
Événement

Tactic.

Coût: 1.
Resource:

Hero Action: Heal 2 damage from an enemy → confuse that enemy.

"Huh? What's the trick?" —Vulture
Afif Khaled
Wonder Man #16.
No image
Reviews

I love the theme, but I'm not too excited about this card since I'd never choose it over Upside the Head, even if my hero has a low ATK. However, it does have good synergy with Upside the Head, hoping to draw Battlefield Benevolence first and applying confuse so that Upside the Head becomes a cheap 2-ER stun.

Battlefield Benevolence still seems a tad too expensive for my tastes - maybe a cost of 0 would have felt just right.

Michebugio · 50
Confuse is a much wanted status, specially in Solo. The villain has to be damaged, which is the real limitant factor. This card unless Upside the Head, wont exhaust you. So you can heal the villain, flip and heal yourself; and the villain wont punish scheme against you for that — matchet · 354

The card itself is fine. It's a good cheap way of getting confusion in an event. Remember that in terms of pure ER, Sonic Rifle gets you more bang for your buck, only taking up a single deck slot to confuse twice. 4-ER to confuse a villain twice is better than 2-ER to confuse a villain once WITH A DOWNSIDE.

Sonic Rifle does have downsides of its own though. It's restricted, so it doesn't work with characters who want to play a lot of other weapons. And a 2-ER card is just simpler to play than a 4-ER one.

What I love most about this card though is the theme. How it encapsulates when a hero does something nice for the villain, maybe saving their life, leading to that "why did you help me?" moment. Even if it's not the world's best card, it is one of the coolest aspect events in terms of flavor.