Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
KanaBoyAce · 1
Keeping the threat at zero is the main key. Second priority is keeping the villain confused using Spider-Woman and Sonic Rifleand dealing damage using Turn the Tide and Scare Tactic. Make sure you are able to use Captain Marvel's hero ability every turn if able in order to heal slowly over time. Put down Energy Channel as soon as possible, but only charge it after you've already used your hero ability; it's more important for you to heal than deal damage because dealing damage is the aggression's main job Captain Marvel's Helmet, Crisis Interdiction, and Cosmic Flight should only be used for your hero ability and charging Energy Channel, and only play if there's literally nothing else for you to do. From past experiences, I've found that it's best to use your alter-ego ability on yourself at all times unless it is the end of your turn. If you play Nick Fury, always use his card draw ability for the potential of a big turn.