Punchline (2.0) - Quicksilver Aggro Burst

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
SCL 1101 - Quicksilver Aggression vs Standard Wrecking Crew 0 0 0 1.0

BananaCrapshoot · 4647

updated version of the quicksilver aggression list I posted at his release.

So a little about Quicksilver, this dude is straight gas and pairs awesome with aggression. There’s a few key lines of play in here and some pretty insane card interactions we can take advantage of. First off his hero ability, allowing us to attack twice a turn is very appealing for aggression. With Reinforced Sinew and combat training he can hit as hard as Captain America without having to discard a card to ready. We can further increase our basic attack with Maximim Velocity, adrenaline rush, and if we really wanted to, brute force.

Probably the best card in the Quicksilver kit is Friction Resistance, this is a great resource card that readies after Quicksilver does, one of the silly things we can do in Aggression is Attack with QS, use friction resistance to pay for the Jarnbjorn ability, reset QS, reset friction resistance, and do it again. This really allows QS to deal with lots of minions at a time since he can attack one player, jarnbjorn another, reset do it again. It just adds to his crazy high ceiling and the ultimate inevitability that is QS victory.

Let’s take a look at the decklist now and I’ll comment some more after:

upgrades:

I already explained jarnbjorn, but essentially it’s permanent +2 dmg every time you attack. Combat training with reinforced sinew allows us to get to a base or 3 atk. Adrenaline rush is a great card to thin the deck and set up for big turns, getting usto 6 atk.

Events:

I’m really happy with the current event package here. EMH is great obviously for a bunch of resets. Skilled strike gives us some +2 for our basic attacks making our reset strategy even better. MoT for even 2-3 a couple times a game is worth it, saving us some flip downs. Quick strike is the new addition here I added in favor of tenacity. it’s cheaper to play than tenacity and we can get more mileage out of it, giving us more damage when we are out of resets or if we get stunned for some reason. this has been really solid for me. you could even lean into a full Quickstrike build and add brute force but that changes a lot of the deck. maybe an idea for another build..

Supports:

I went with the cheaper ramp cards here instead of Avengers mansion. Not really more to say here. hall of heroes is a flex spot it could be something else against scenarios light on minions.

Resources:

One power of might seem odd but all the aggression cards I could use it on stick to the table, but I like having the available wild for jarnbjorn or to remove villain attachments.

Allies:

Nothing too crazy here, wasp, hulk and spider girl are all great EMH targets, hulk is a good meat shield. Tigra has a strong minion game. she could be another cheap Avenger ally if you want.

What I look for in my opening hand is permanents, anything I can play that sticks to the table I want to see early, I want to thin my deck so I can start swinging hard and often and to cycle those ready effects as much as possible. I’m fine getting to a 5-6 ATk and hitting 3-4 times and doing that 2-3 times a deck pass. There’s lots of good cards here and once jarnbjorn hits the table it really pushes quicksilver over the top. He’s my favorite hero right now.

Some possible cards that I could add, Endurance having low HP is risky but with the free defense every round I think I can mitigate the low HP, but if I find survivability an issue I’ll work endurance into the deck. deft focus can be really good here too. Enhanced resources are possible included since they thin the deck and can use the resources for cheap cards to help compliment friction resistance. brute force is another one if you want to lean more into quick strikes.

1 comments

Mar 22, 2022 Fry · 234

Bit surprising to see a Quicksilver deck without Deft Focus.