Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Modenelfo · 1
Original deck concept.
Not tested yet.
Should work with 3/4 players due to the heavy amount of defense-related events.
Gambit defining skill will be used only to rack up tokens to be expended with Royal Flush or Charged Card - otherwise they will just accumulate (and favour a Natural Agility usage in early stages of the game AND a 0 cost Rogue play).
In the firsts turns I would capitalize on the base high defense while setting up few upgrades. All the "0"/"1' cost events (Desperate Defense, Expert Defense, Jump Flip) offer redundancy to have a higher chance of having at least one event after the first draw+mulligan.
The ally count is pretty low, but it's more meant to be used as emergency measures/later stages of the game.
My personal order would be: [As soon as possible]
- Gambit's Guild Armor
- Armored Vest [Best early]
- Nerves of Steel
- Unflappable [Mid game latest]
- Forcefield Generator
- Indomitable
The Night Nurse is inserted as a support tool, it's not fully functional but there's always one moment during the game where a "Stun" or "Confuse" wrecks havoc in the plan.