Spider-Ham and friends vs Venom-Goblin

Card draw simulator

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Derived from
Spider-Ham - Cartoonish Amounts of Thwarting 5 4 0 1.0
Inspiration for
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Kazlavitz · 23

I made this deck specifically to beat Venom-Goblin in Expert mode with the recommended modulars. It has worked so well the I decided to share it. It is worth mentioning that this is an adaptation from a previous deck shared by NelsonAllOver.

So, we all know Spider-Ham is really powerful, he is so powerfull that he can use Venom-goblins strengths against himself: You can use his Midtown Manhattan special to gain counters, same for its Incendiary Bombs even his final stage retaliate.

To help you you will have the full force of the web-warriors, they will block for you when attacked and help you keep the schemes threat in check. Trust me, controling the main schemes with this deck is so easy that I have never had any flip over, I've lost before because I was careleess with my health but never through threat. You and your allies can manage it pretty easily, also Great Responsibility is just perfect for this, you can use it to prevent 1 threat/ gain a counter in exchange for 1 life if you use it at the start of the villain phase to keep the main scheme you prefer at low threat to be the active one. In my experience I like to have mid town activate to generate more counters.

This leads me to the final part of the strategy, dont be afraid to flip to AE and recover, you will gain a ton of health, counters and hopefully the threat on the main schemes will be so low it wont make a diference, since next turm you can just double 4thwart if you are set up, or use your allies, or even the thwarting events on Spider-ham that are very cheap and efficient.

I have 2 copies of Hit and Run specifically to have more 3 cost attacks, so that when Advanced Glider hits, you hopefully have 1 in hand and only need to discar 1 card to get rid of it. And also Hit and Run is a good the card for the scenario on its own.

You can probably make it even more web-warrior focused replacing 2/3 cards with First Aid to keep Spider-Man alive. But I dont feel that you need it.

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