Give yourself a STRANGE-r

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

ikilleverywun · 4

Like every other Dr. Strange deck in Leadership, this deck plays the ally to help cover Dr. Strange's weakness: shaky hands (but actually it's tons of minions)

It's designed for Multiplayer, but it does well solo, your goal is to get out Wong and Cosmo+ Honorary Avenger + Sky Cycle then you can go through your whole invocation deck every single turn to get exactly what you need.

Summoning Spell + Spiritual Meditation will help you get through the deck to get what you need and set up QUICKLY.

Giving your other team members tough every turn with Seven Rings of Raggadorr is pretty crazy and will trivialize a lot of the encounters.

Obviously you don't do like tons of damage or thwart, you're pretty much support with A LOT of utilities and can cover a lot of gaps that your team is going to need. Your group is going to love you and look at you in awe (like the Sorcerer Supreme you are) as you draw out your whole deck in a single turn and get an encounter card every turn but it's not going to matter because you have near infinite resources to deal with whatever is dealt to you.

2 comments

Dec 22, 2023 Erathis · 15

The Cosmo + Invocation deck interaction has been FAQ'd/Errata'd to not work. It's in the updated Rules Reference Guide. Cosmo can only target the Player's Normal Deck and the Encounter Deck. Not the Invocation Deck or any other (like Red Skull's Side Scheme Deck).

Jan 05, 2024 ikilleverywun · 4

@Erathis that is definitely good to know, time to make some changes to the deck. tyty