Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
Daring Lime · 2000
Inspiration
Magneto is an extremely versatile hero. His Magnetic Pull ability adds so much consistency that he will be able to pull of his mechanics no matter what deck you use. I wanted to take advantage of that to put together a deck list that no other hero would be able to pull off save for The Master of Magnetism.
As proof of concept, I tested this list against Expert Project Wideawake because that scenario counters allies. I figured if it works against that scenario in expert, it should work for all of you as well. Spoilers for the video, but it was a glorious victory!
Deck Concept
Magneto will be able to pull his cards into his hand every turn by discarding off the top of the deck. Digging Deep and White Fox work extremely well with that. The only problem is that if there isn't enough space between your magnetic cards, they can fizzle. That's why this list is 50 cards. It greatly improves the consistency of Digging Deep and White Fox making them worth it!
The most important ally other than White Fox is Lockjaw. Lockjaw can be played from the discard pile. Meaning that as soon as he gets into your discard pile, the worst turn you will have is pulling a magnetic card into your hand, and playing an ally, which isn't that bad! And the best turns will be amazing!
2 Events
Make The Call: This card will let you put an ally from your discard pile into play, and on top of that, since you aren't technically playing the allies, you can bypass restrictions. Since the deck is all allies, it essentially turns your entire discard pile into your hand. Black Panther can also search this card, improving the consistency. I added in 16 of my favorite allies that have unique effects, and I can grab whatever ally I need depending on the situation. I won't go over all of them, but I'll talk about some of the less obvious synergies that I really like:
- Adam Warlock: There are 9 wild resources in this deck to save in your hand for Adam. Every time I used him I was able to get the exact effect I need.
- Ghost-Spider: The ability to search an identity specific event when you need it is game changing!
- Spider-Man: Comes into play with either 3 THW or 4 ATK. Whatever you need in the situation!
- White Queen - Whether the villain is tough, or if you are stunned or confused, she can discard that status in a pinch.
- Spider-Man: Especially against the difficult villains with high boost cards, he can make the difference between winning and losing! I got the final blow with his ability in one of my games!
- M: This ally can defeat tough minions and elite minions with her effect! If the minion has high health, you can basic attack it to get it in her range. And on top of that she has great stats and combos well with the other leadership event in the deck.
Noble Sacrifice:
This card allows you to discard an ally to heal your hero equal to that allies printed hit points AND get a tough status card! The other targets I added are Black Panther with 4 hp, and he can also search the event
Targets For Noble Sacrifice
- Lockjaw combos well with that because of the 4 hp and is an extremely consistent way to make use of Noble Sacrifice.
- Black Panther: has 4 hp, and he can also search the event.
- Groot: has 6 hp! And a powerful effect when you have a bunch of minions engaged with you.
- Any other ally you want can work in a pinch! I used White Fox for it in my plays.
Abundance of Resources
Having 12 resource cards in the deck seems weird, but in my plays it was exceptionally good. Since the deck is 50 cards, it is less likely to see all of them at once. And even if you do. Likely the worst play you'll have is using magnetic pull to grab a Magneto card, and playing lockjaw from the discard pile. Fortunately, this didn't happen to me. And including 2 copies of both The Power of Leadership and The Power in All of Us in addition to the 3 doubles, makes it extremely easy to afford whatever ally you want in your discard. If you have The Power of Leadership in your hand, play a leadership ally, and if you have The Power in All of Us in your hand, play Lockjaw or one of the other powerful basic allies with Make the Call.
Edits
This deck is extremely customizable. If you don't have all of the allies I included in this deck, don't worry! All you really need to play this deck is the Magneto pack, which gives Noble Sacrifice, and the core set, which gives Make the Call, Nick Fury, and Maria Hill. Throw in make the call, and whatever other allies you enjoy that fit your playstyle!
Gameplay Videos:
I tested this deck on stream. I will link to the live stream and the individual gameplay videos once they are up so you can see the deck in action!
Live Stream against Project Wideawake and Mysterio: https://youtube.com/live/bCJlBHQy7Jg?feature=share
If you like this deck, feel free to give it a ❤! Thank you!
4 comments |
---|
Nov 19, 2024 |
Nov 19, 2024If Lockjaw is a cornerstone of this deck, I'd imagine including Team Training for an extra activation/block would be useful. |
Nov 19, 2024
|
Nov 19, 2024
|
I watched Daring Lime play this deck during the stream. It worked surprisingly well! It would be hard to pull off with most heroes, but between Make the Call, Lockjaw, and Magnetic Pull, there's generally always something to do on your turn. This deck looks like it would be worth a spin if you wanted to try something outside the norm but still fun; this list definitely fits the bill!