Card draw simulator
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Pedroq · 286
It's an Avengers tribal deck. Get allies out quickly because they unlock the rest of your kit. Want 2-3 allies out at a time. Allies are all very good stats and stick to the board due to higher HP. The Triskelion and Team Training facilitate allies on the board. She-Hulk tanks everything and the allies put out way too much tempo so they handle threat and minions and side schemes. You can setup smoothly while helping the table.
Setup
Avengers Tower and Team-Building Exercise increase your ally limit and help to pay for allies. These two cards are easy enough to play and open up rest of the deck. High priority to get these cards down.
Focused Rage x2 and Clarity of Purpose. Clarity is the easier card to get down but Focused Rage is better. The card draw from the Focused Rage turns She-Hulk into 6 hero and 8 alter ego hand size. You don't use all three upgrades all the time due to their damage cost. In scenarios where you can readily flip to AE and heal, then you can use them freely, but otherwise be calculated with their use.
Allies are simple enough to play. Play the 1-2 cost allies early to build up the board and manage the early game. Then upgrade to the 3-4 cost allies. Use allies to control the board state or advance a win con; but dont use them to block.
Play Style
AE-Hero Swap Mode. Flip between hero and AE often. She-Hulk has nice AE and Hero abilities that increase her versatility. I, Object effectively thwarts for 1, and Do You Even Lift deals 2 damage. Simply by flipping between the forms you can thwart and deal damage. She has large HP and can recover for 5. She benefits from taking undefended attacks to use her hero action to thwart, attack or recover.
Deck Piloting
Card Draw. The deck has a ton of card draw so it finds options to solve the scenarios quickly. Late game you can find your combo pieces repeatedly. Strength In Numbers is an amazing card draw. You can draw between 1-6 cards. Efficiency wise it's not necessarily the best, but it gives you flexibility by turning your allies into resources. Exchange immediate tempo of allies, for options from card draw. SIN turns can rebuild your board. The cheap allies can be exhausted to draw the cards then swap the exhausted cheap allies for costlier allies. White Tiger is another source of card draw. Focused Rage is consistent card draw. Symbiote Suit is the final card draw option which depends on how spicy you want to play. Generally, symbiote suite is a mid-late game card.
Earth's Mightiest Heroes is similar. it converts an ally's action into a hero action. She-Hulks ATK and REC are high, so convert the 1-2 attack ally into a ready for She-Hulk to swing for 3 or ready to heal for 5 or exhaust for any other use.
Split Personality is a resource card when going from hero to AE. Spend 4 erc to draw up to AE hand size. Band Together can pay completely for Split Personality when you have 3 allies out. This card can be sequence in interesting ways. Get creative for how and when to use.
Hellcat bounce. It's possible to draw limited options when She-Hulk is in hero form. Hellcat is a great ally for her because she just needs resources to function. Team Training helps to get extra activations from Hellcat before you must bounce her. Band Together can fully pay for for Hellcat when you have 3 allies out. Hellcat bounce to hand can be used when she is exhausted, so you can Strength In Numbers using Hellcat then bounce her to hand. She can be an additional resource or can be played for more use.
Avengers Assemble! is a game ender. You can build up 6 allies and swing with each of the allies and then AA to swing again. Black Panther can fetch AA from the discard pile. You can find AA with SIN. Use AA can also be a tempo card with a few allies on the board. Even with 2 allies you can activate with each of your allies and hero, and then activate again with +1/+1. Can the board state under control.
Big Damage. Superhuman Strength can be used frequently to hit for 5 or 7. Deft Focus helps to pay for SS so you don't mind discarding it. Can swap Deft Focus for Quincarrier if it won't conflict with anyone else at the table. SS comes back up frequently because the deck draws a lot of cards. Symbiote Suit increases damage output and Gamma Slam damage. With Symbiote Suit you can hover a safe HP range of 10 and Gamma Slam still hits for 15.