Brute Force, bub (includes play guide)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Don't attack ≠ Don't have ATTACK 86 61 19 1.0
Inspiration for
None yet

CaptnSpandex · 51

Brute Force, bub


Simple game plan: Rip enemies with attack events. Recover (REC). Repeat until you win.

Wolverine-slashing-the-Hulk.avif

Overview
 
Damage: ★★★★★
Thwarting: ★★☆☆☆
Survivability: ★★★★★
Economy: ★★★1/2☆
Reliability: ★★★★☆
Early Game: ★★★★☆
Difficulty to play: ★★☆☆☆


Note: I have only played a few 2 player games with him and he can demolish Villains and enemies once set up. In one game, I managed to do 30 damage in one round.

As a former Burn player in Magic: the Gathering, I enjoy playing this deck because it plays in a similarly manner. Most of your damage goes to Villain, unless you need to help the team with killing minions. Count the Villain's ever-descending health total as you sling burn spells (attack events).


Context: why did I build this deck?

When I decided to give Wolverine a try, I looked at MarvelCDB to see the most popular decks. Many of them are either in the Protection aspect to leverage healing and readying effects, or in the Aggression aspect to increase damage output.

In particular, I noticed that the most liked decks were those that sought to take advantage of Berserker Frenzy by summoning minions and keeping them alive to draw cards. This is not my play style. I don't like keeping minions alive that bleed my hero out.

I tried a Protection deck with lots of healing and some attack events, but I wasn't impressed by the damage output, and I felt like I wasn't using enough of Wolverine's design and damage potential.

So I asked myself, after having played a few games: "what are Wolverine's strengths?", and "what do I want to prioritize?". My answer to these questions are the following:

  • Wolverine has a high REC. He can flip down into alter-ego (AE) and heal most/all of his health in one activation.
  • You can setup and manage the board state at the same time. Wolverine's Claws allows you to progress in your team's win condition (i.e. kill the Villain) and clear minions via attack events while you use your resources to play setup cards.
  • 2 THW is useful to occasionally help clear side schemes or keep the Main Scheme within range.
  • I wanted to avoid playing an ally-heavy Utopia deck because I already did it with other heroes. I wanted to lean into Wolverine's kit and abilities.

That's when I remembered this Drax deck by @SqueeHollowVine.

I applied the concept of using Brute Force and high impact, lower cost Attack event cards like Quick Strike and Team Strike. Paired with the rest of Wolverine's damage dealing Attack events in his kit, you end up with a hero that can dish out lots of damage.


temp-Image0-JP9h-A.avif


Main Strategy

The core cards for your board are:

With this board, you can...

With 2 copies of Lunging Strike in your kit, that's 7 cards that deal 8 damage. And you can recur them with Assault Training, Mutant Education, and Logan's Cabin. That's a lot of damage!

Note: Don't underestimate the value of returning these high damage cards into your deck. If the Villain has 32 health, you can defeat them with just 4 cards that do 8 damage each, which is doable with Lunging Strike, Quick Strike.


How to play the deck

Assemble the core board ASAP.

Help to keep the board state clear.

  • While you're working on assembling your core board...
    • Use Attack events to kill minions and chip damage at the Villain.
    • Use Track by Scent and your basic THW to help manage threat.

Stay alive by managing your health.

  • With a 6 REC (8 with Down Time), your survivability is high. Plus, you heal 2 damage if you start the round in Hero form.
  • Regenerative Healing can also be used to heal, if necessary.
  • You can choose to use Wolverine's Claws to pay for the lower cost Aggression Attack events, which will deplete his health more slowly without impairing your damage output.

Flip down to AE often.


Other potential cards

Allies:

  • I know that Allies are strong, however I don't find them necessary in this deck. Wolverine's 6 (or 8) REC makes him quite resilient. If you want to include allies, I would suggest choosing cheap allies so that they don't interfere with your set up.

Solo If you're playing solo, you can replace some of the Aggression Attack events for Smash the Problem.


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