Ghost-Spider is naturally aggressive

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dkilkay · 281

The conventional wisdom is that Ghost Spider is best in Protection, and she is absolutely great at it. But I am here to argue that Aggression is her best aspect.

The number one reason is this: Ghost Spider has 10 events in her deck that trigger her Dizzying Reflexes. All 10 of them work in the Villain Phase, only 6 work in the Hero Phase. In Protection, all response and interrupt events (that are practical for Ghost Spider.) only work in the Villain phase. So in Protection, you are limited to 6 hero phase readies in a deck cycle. With good card luck and use of George Stacy, that can work. But, in my experience, card luck is fleeting (And Web-Bracelets always find their way to the bottom of the deck.) so I would rather hedge against card luck. In this deck you have 12 cards that work in the villain phase and 11 in the hero phase per deck cycle, making it more likely that you can utilize Dizzying Reflexes in both phases.

The number two reason is this: Protection cards boost defence, Aggression cards boost attack. Attack is how you win most scenarios. And since she is defending most attacks with 3 defence, defence is already mostly covered. I am not that bothered about taking chip damage. And chump blocking can be used when villains get a second activation.

The idea here is that "You'll Pay for That!", Chase Them Down, Critical Hit, Moment of Triumph, and The Best Defense… are the targets for George Stacy because they are situational.

Web-Bracelet, (Or Superpower Training), Web of Life and Destiny and Specialized Training are mulligan priorities to get card draw. Combat Training should be put in play because damage from multiple activations is the purpose of the deck. While "Now I'm Mad" and Warrior of the Great Web fit that, they are circumstantial, so if it gets skipped for the second pass that is fine. Symbiote Suit can be added with the same logic.

Skilled Strike is the only Aggression event I put 3 copies of because it is the easiest to use. Ever turn you should be attacking, so it should get lots of use. The 0 cost is nice if you don't get card draw online early.

Once set up, Ghost Spider deals consistent and reliable high damage turns that will make short work of any scenario.

Once set up, this deck produces consistent and repeatable damage. Two hits of 4 damage is a minimum baseline, but can easily get over 20 damage with Spider-Man in play. Making short work of enemies in solo and more than pulling your weight in multiplayer.

8 comments

Sep 23, 2025 boomguy · 12754

Looks like a fun deck! Gwen is great in aggression.

(I think you missed some of your text at the end of the writeup.)

Sep 24, 2025 dkilkay · 281

Thanks, finished my thought at the end.

Sep 24, 2025 VanyelAshkev · 90

Gwen is on my top 5 heroes list, and I'm looking forward to trying her in Aggression with this deck. Thanks for sharing! :)

Sep 24, 2025 VJakson · 1400

Nice! Love to see Gwen in red.

Oct 02, 2025 dr00 · 54151

ghost-spider in aggression is so underrated

Dec 10, 2025 TrueMoominMC · 106

This is brilliant! Will be using this for my Sinister Motives playthrough. Thanks!

Dec 15, 2025 TrueMoominMC · 106

I blasted through the campaign largely thanks to this deck. I did modify it a bit. I removed some of the events I don't like that much cough Critical Hit cough, added shiny new toys from Civil War: Aggressive Conditioning, Savage Strike. I also added a single copy of Into the Fray just because I like having it in all my Aggression decks (plus it's a 3-cost attack event for that pesky Advanced Glider). But those were ultimately very minor edits to this absolutely excellent deck. I had a blast and will definitely continue to play it.

I am however a little worried that Skilled Strike may not interact with Ghost-Spider's Dizzying Reflexes in a favorable way. Does declaring an attack exhaust you immediately, BEFORE the Interrupt window opens? I really hope it does! I was unable to find a rules clarification for this specific case.

Dec 17, 2025 TrueMoominMC · 106

Regarding my question about Skilled Strike timing above, in case anyone else is confused by this: I just got a confirmation elsewhere that the interaction does work well and Gwen will ready herself immediately. That is because exhausting is considered a cost for declaring a basic attack, and that does happen before the "When" window opens. Which is awesome.