Aerial Control Freak

Card draw simulator

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Derived from
None. Self-made deck here.
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Psychic_llama27 · 8

I love control. Falcon has a good control game, and he's fun. He makes the game go long so you can farm value off your deck, while making the villain's deck more and more impotent. Then, once you've had your fun, you give the villain the Redwing until you win.

It's a good time.

Falcon has 3 main points that support the control gameplan:

  1. Well supported traits (Aerial and Avenger)
  2. A persistent and incremental wincon with Redwing
  3. Aerial Recon to control the villain.

With Falcon you really feel what it's like to Mindslaver the opponent turn after turn, without the risk of your table getting flipped. You do this by using Redwing and other aerial cards to trigger Bird's Eye View to find a suitably weak encounter card for Aerial Recon to capture. Then, if possible, find a low boost card for the villain to attack with. If you end the turn with Redwing out of your hand and on the field, you get a free attack/thwart and you keep your hand empty to draw up to hand size.

This is really how you win with Falcon, you make the enemy play their worst cards while you set up your board, gaining incremental card advantage over the long game until winning is inevitable. While the enemy plays bad cards, we invest in resource generators so we can trigger Redwing multiple times when going for the final push.

Team-Building Exercise is incredible in this deck, as Falcon's traits allow for 45% of the deck to benefit from the cost reduction. This includes Avengers Mansion and Quincarrier too! With Redwing, these cost reducers are never dead, and he will keep flying back to hand to play again. Two The Power in All of Us helps accelerate the resource advantage, while also helping pay for basic allies along the way.

Allies:

The allies are built to be cheap bodies to fill in the gaps. Maria Hill, White Tiger, and Nick Fury are your standard cheap allies that rummage for cards we need.

Squirrel Girl, Sunspot, and Hawkeye lean into the ping damage, freeing up Redwing to flexibly answer the needs of the moment.

Cannonball and Cosmo can avoid consequential damage, providing consistent damage over time.

In general, I use allies to chump block through the first deck pass to set up. On the second pass, we look to set up Cannonball or Cosmo with Redwing hopping in and out, playing chump blockers as needed.

Aspect - Leadership:

Leadership works so well with Falcon and his Kit. Clarity of Purpose synergizes with Vibranium Microweave, allowing access to ping on command. Leadership also gives access to burst damage in Sunspot and Captain America to help close out the game. Sunspot can be pretty reliably 5 damage to the villain, with both The Power of Flight and Falcon's Flock. Captain America gives access to Captain America's Shield, which can sit until you need the 4 damage to clear out a minion. It also acts like a pseudo Gagaga Cowboy to increase your reach and close out the game.

Build Priority:

This is the build priority I usually go for when playing Falcon:

  1. Aerial Recon: the sooner this drops, the sooner you start building that virtual card advantage by allowing the villain to play the worst cards you can find.
  2. Vibranium Microweave: this provides sustain and ping damage. The sooner this is online the more value it generates.
  3. Resource Generators: try to drop one every other turn if possible.
  4. Drop a value generator: this is either Redwing, Cannonball, Cosmo, Captain America's Shield, Battlefield Awareness, or Soaring Acrobatics.

Don't worry about prioritizing Redwing early. One of the traps I fell into when I first started playing Falcon was prioritizing the temporary upgrades, like Falcon's Flock and his one time supports in his kit. You want permanent upgrades first so you compound value as the game goes long. Once the permanent resource generators are set up, Falcon's Flock becomes incredible, allowing you to play Redwing an extra time for each generator on the field (until you run out of flock counters of course).

Anyway, it has been a great time building and tinkering with Falcon and I hope you take him out for a spin.

1 comments

Oct 13, 2025 boomguy · 8049

Congrats on punishing your first deck! Excellent, thorough writeup for the deck.