Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Nightmadd · 15
Mazo de Adam Warlock aprovechando las nuevas mejoras de atributo+vida, la idea es montar mesa mejorando un montón a Adam.
Contaremos con 3 generadores de recursos Propósito claro , Gema de sangre y Vara kármica .
Muchas maneras de robar cartas, para conseguir lo que necesites o para montar mesa más rápido gracias a Investigador sagaz , Furia sanguinaria , Especialista en vanguardia , Sentidos místicos , Hermano Vudú , Kaluu y Nick Furia .
Acabaremos con vida 34 (por ahora) con unos atributos de 3-4-4 y mano 7. Aprovecharemos esos atributos con varias activaciones, porque no defenderemos para robar carta con Especialista en vanguardia y nos prepararemos con Capa de Warlock , Lo que no me mata , Golpe de tanteo y Buscando pelea, y muy probablemente gracias a Magia cuántica podamos jugar varias veces en un turno estos eventos.
Más adelante cambiaremos Disfraz (que normalmente yo la uso para la magia de combate) por "Heroic Conditioning" y cambiaremos Entrenamiento en equipo por la que supongo será el equivalente de Liderazgo que dé +1 de vida a los aliados y +3 al héroe, finalizando la partida con 40 de vida y siendo un 4-4-4.
Adam Warlock deck taking advantage of the new attribute + health upgrades. The idea is to build a strong board by boosting Adam as much as possible.
We'll be using 3 resource generators such as Clarity of Purpose, Blood Gem , and Karmic Staff .
There are many ways to draw cards to get what you need or to set up faster, thanks to Skilled Investigator , Blood rage, Frontline Specialist, Mystic Senses, Brother Voodoo, Kaluu, and Nick Fury.
We’ll end up with 34 health (for now), with stats of 3-4-4 and a hand size of 7. We’ll make good use of those stats with multiple activations, since we won’t defend in order to draw a card with Frontline Specialist, and we’ll ready up using Warlock’s Cape, What Doesn’t Kill Me, Leading Blow and Spoiling for a fight. Thanks to Quantum Magic, we’ll likely be able to play these events multiple times per turn.
Later on, we’ll swap Disguise (which I normally use for Battle Mage) with “Heroic Conditioning,” and we’ll swap Team Training for what I assume will be the Leadership equivalent that grants +1 health to allies and +3 to the hero, finishing the game with 40 health and 4-4-4 stats.
You could throw in Spiritual Meditation because it's effectively a blank space in the deck.