Hercules Always Ready

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

ScratchZ · 3

This is a multiplayer deck. It is only focused on dealing damage. You need a good threat removal player with you to shine.

The concept is simple, upgrade the basic ATK (with Combat Training and Aggressive Conditioning) and do multiple swings in a turn thanks to the 14 cards allowing you to ready.

At the start, Hercules is poor, so I recommend to stay in alter-ego for a few turns in the beginning. That way you draw more cards to accelerate the setup (6 in Alter-ego vs only 4 in Hero).

The priorities at the start are card draws and resource generators.

For card draws, you should focus Amadeus Cho and/or Avengers Mansion. For further in the game, you have Hall of Heroes and Blood Rage to draw even more cards. Not to mention that completing a labor makes you draw 4 cards.

For ressources, you should focus Quincarrier and/or Helicarrier. For further in the game, you have Olympus.

Four ready events require the presence of an ally to work. For Ancient Rivalry, you need either one of the Thors (Thor or Thor), and for Earth's Mightiest Heroes you need an avenger. The deck has 3 avengers, and both Thors are, so having a Thor quickly on the board is really nice.

So before I get a labor out, I wait to have minimum one card in my setup for each thing mentionned above :

  • Card draw
  • Resource generator
  • Avenger ally
  • ATK boost

This makes the labors much easier.

As for the Hero cards, Golden Mace and Prince of Power are really really good to do even more damage and to not waste excess (with overkill and healing).

I included Avengers Compound to have a Sunfire on command to burn boss attachments, but it can also be used to temporarily put Thor to pay him/her later.

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