Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
andyr · 18283
Player Type: Timmy/Spike
Main Player Count: 3, 4
Can do: 2 (but expect to use your other shapes to help with the board)
Key Cards: Shapeshifter Strike, Hulk Shape
Smash and Grab
Teddy's patterned after the big green guy, but the Hulk only ever learned to smash. Hulkling learned to smash and to go grab something else to smash with. This deck leans all the way into Hulk Shape and turns Teddy into a hero who pings, swings, and tutors a villain into the ground with almost no setup.
Smash...
The whole engine runs on Hulk Shape. It gives you a 3 ATK and, more importantly, a Hero Response that pings 2 damage every time you play an event. Use cheap events, that response basically never stops firing. The basic turn:
Play any cheap event (Precision Strike, Skilled Strike, First Aid, etc.) → exhaust Hulk Shape for 2. Play Shapeshifter Strike → 5 damage, and ready your Shapeshift upgrade. Shapeshifter Strike is itself an event, so playing it triggers Hulk Shape again, and it just got readied. So exhaust it for another 2.
That's 9 damage off two cards, before you've even thrown a basic attack with your buffed fists.
...and Grab
A one-shot combo is fine. A combo you can run again next turn is what makes Hulkling sing. That's the grab half:
Aggressive Stance (discard it when a minion engages you) and Wiccan (grabs any signature event when played) both tutor Shapeshifter Strike right back into your hand. Altman Residence shuffles Shapeshifter Strike (or Wiccan!) out of your discard and back into your deck, so those tutors always have a target waiting.
Smash it, grab it, shuffle it back, run it again.
Spoiling for a Triple
If there's an MVP, it's Spoiling for a Fight. One card pulls three jobs at once:
It's an event → Hulk Shape pings for 2 (not an attack, so direct it to the villain). It drops a minion into play engaged with you → Aggressive Stance fires, grab another Shapeshifter Strike. It readies your hero → swing again (and if the minion doesn't have guard, go at the villain again).
Don't waste your stats
Just take the hits from the villains. There are ample places to heal: First Aid, Precision Strike, and Altman Residence. Don't defend the villain phase. Just take the hits. If you ever need to go on a healing spree, and it's urgent, get your Armored Shape, heal for a bit, then flip back down to get your Hulk Shape and go again. But honestly, no one is lasting the amount of damage you're dishing.
COH 2026
This is one of my decks from COH 2026. Here are some of my others.
Ladies:
- Aggression: Ghost Pepper - Ghost-Spider (will post soon)
- Justice: Prior Authorization - Black Widow (will post soon)
- Leadership: Tiger Team - Tigra
- Protection: Beautiful Chaos - Scarlet Witch (will post soon)
Gentlemen:
- Aggression: Smash and Grab - Hulkling
- Justice: “Tell me about your father” - Nova
- Leadership: Necromancy - Bishop
- Protection: Laugh in the Face of Danger - Spider-Man Peter
I saw this in action a few times at the con and hooooooooo boy did it put out damage. Great deck!