Spider-Woman

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

ALargePrime · 1

This deck was created for a true-solo run of the Rise of Red Skull campaign on normal difficulty. It allows for aggressive or thwart-heavy tactics (or a combination of the two). The basic engine involves using cheap events to scale Spider-Woman's Superhuman Agility, with Self-Propelled Glide, Venom Blast, and Skilled Strike (which essentially gets you +3 attack for one effective resource) as the primary damage payoffs.

The deck contains a bit of overkill potential, which helps ease the pain of Zola's minions and retaliate. It also has 7 cheap allies (with interesting and varied abilities) that can be used for chip damage or as chump blockers.

Under Surveillance reduces the need to thwart every turn, while allowing Crisis Averted, For Justice!, Inconspicuous, and Making an Entrance to remove threat in large quantities at once, when needed.

The relatively small number of basic cards allows Finesse to shine. Deft Focus allows you to play Self-Propelled Glide while giving substantial discounts for Pheromones, Venom Blast, and Contaminant Immunity.

I am a relative beginner. Take what I say with a grain of salt.

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