Card draw simulator
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| None. Self-made deck here. |
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| None yet |
SpinnerOfTheGreatWeb · 158
What a scenario Kingpin is, so unlike anything else with the unstoppable scheming, nemesis, and minion pressure. I built this deck to stand a good chance of winning (with style!), at least on Standard, and had a blast playing it.
Handcuff Bullseye with Pinned Down and keep him around to dramatically change the encounter. When Bullseye only attacks for 1, many of Kingpin's cards are weakened severely (particularly Unrelenting Hate and Eyes on the Target).* When engaged with multiple enemies, take advantage of enemy activation order to block the harder hitting one and trigger Stand Alone to ready off Bullseye's attack -> take care of business in the hero phase.
The lack of allies means we need other ways to solve our damage and thwarting problems. Stick is essential for solving problems with Daredevil's activations. Ping damage from Energy Barrier and Plasma Pistol are great for the very tricky Underling minions like Spot and Stilt-Man. Energy Barrier also lends itself to a Repurpose engine to close the game let the Devil out and Change of Fortune to draw extra cards in villain phase. Stun Gun is also in the deck to discard Vulnerable minions if needed.
Other interactions:
- Energy Shield can be a cheap Repurpose target or be added to enemies to power up your attack events. Extra Pinned Downs also powers up Daredevil's attack events.
- Damage from Bullseye and The Man Without Fear ensure What Doesn't Kill Me's healing cost can be paid
*I am assuming Unrelenting Hate does not add an Underling minion if Bullseye is in play. Also, watch out for main scheme 2A adding an Underling if Bullseye is already in play (I think that does happen).
Thanks for the warning about flipping the scheme with nemesis in play!