Card draw simulator
| Derived from | ||||
|---|---|---|---|---|
| Ms. Marvel's Tales from Precon Land | 49 | 38 | 8 | 1.0 |
| Inspiration for |
|---|
| None yet |
rshin1121 · 2
This deck is based around flipping down every turn in order to set up allies (moon girl), upgrades, and store away resources/cards for later using your trio of persona supports. Try to keep 100% uptime for ready for a fight by storing extra ones using Bruno, and constantly cycling it back into your deck using Pinpoint and/or Aamir. Pinpoint will reshuffle cards you bottomdeck with Aamir so you stack the odds in your favor for drawing into the cards you need next turn.
The goal in villain phase is to trigger Unflappable by defending with events (Get Their Attention, Powerful Punch, Wiggle Room) and avoiding damage by either defeating the enemy using a combination of Powerful Punch/Embiggen/Nova, expending a tough, or using 1-2 Wiggle Rooms. Once you have Change of Fortune you will want to keep minions around to defeat using the aforementioned Nova + Wiggle Room/Get Their Attention or Powerful Punch /Embiggen combos.
The goal in hero phase is to play Multitalented or Big Hands/Sneak By (whichever kicker you haven't activated yet during the Villain phase) Flip to alter ego, find and play allies, ideally Moon Girl (1ER with full kicker), set up ready for a fight (2ER), and use aamir, nakia, and bruno to set up your future turns with allies and ready for a fight.
Use Pinpoint to recycle Ready for a Fight, Moongirl, Ironheart, Enhanced Reflexes, Hidden Base, and use Aamir to recycle those cards as well as resource cards and Defense events.
You will often be able to activate Ready for a Fight, trigger Unflappable, Change of Fortune, and Powerful Punch/Get Their Attention, play another Ready for a Fight, play a Lockjaw/Moongirl/Ironheart, and play a Multitalented/BigHands/SneakBy to activate both Hero Upgrade Kickers each and every turn. This amounts to 10 damage, 9 thwart, and 2 healing once you take into account ally activations per turn.