She-Hulk (Late Game) Punch Combo

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
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christofu9000 · 20

If anybody likes punching this is the deck. And finally we have a way to hit big with She-Hulk, & I mean real big.

(Note: Once Drax comes out, switch out all 3 Multiple Men for 3 Leading Blow)

This deck is designed to do decent early chip damage, followed by enormous late game finisher damage. Flip every turn to get maximum thwart and damage value in the early game. Play as many Tenacity and Adrenaline Rush upgrades as possible without loosing too much tempo. Keep flipping and using allies to thwart.

Make sure you use your combo at the right time, once you blow your pay load you wont be able to set it up again (though if you are lucky and didn't finish the villain, you might draw into gamma slam to save you).

Once you have enough combo pieces down, use all the Adrenaline Rush's at once and make as many attacks in one turn as possible (using One-Two Punch, Earth's Mightiest Heroes, Tenacity, and later, Leading Blow).

I would suggest only using the combo in dire situations, or when on the 2nd stage villain to attempt a 1 hit K.O.

Happy punching. Ora Ora Ora Ora!!!

(Works great in multiplayer and seems fine against expert Rino and Klaw. Put in Minion Tech as needed to deal with specific scenarios like Ultron or Zola.)

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