Havok
Alex Summers

Commandement
Allié

X-Men.

Coût: 4.
Health: 3.
Attack: 2. Thwart: 1.
Resource:

Interruption forcée : quand Havok attaque, défaussez la carte du dessus du deck Rencontre. Pour chaque icône de boost () ainsi défaussée, Havok gagne +1 ATQ pour cette attaque et subit +1 dégât consécutif ([consequential]).

Tornade #14.
Havok
Reviews

Very inefficient at Thwarting, so let's disregard that from our analysis. If you could guarantee zero boost icons drawn, Havok would generate two damage per turn for the rest of the game, pretty decent for the price. That's going to take some work, though - typically zero boosts are only around one-quarter of the encounter deck. Every boost icon drawn is 1 damage for 1 Ally HP, which is a bad rate, especially for an expensive ally like this. Further, it's unpredictable, so you'll run into damage waste and/or lose your opportunity to block.

(If you do have a way to guarantee zero boosts drawn, you might be better off just giving those to the villain for their activations.)

Outside of zero boosts, the ideal case would be something like attack for 3 twice, then block or attack for 5, which is decent value. More common would be attack for 4 once, then attack for 4 or block, which is getting a bit below average for output of an ally at this price point. And against harder scenarios, it won't be uncommon to see one attack for five and that's it, yuck.

Perhaps a bit better if you can upgrade his HP, as the first attack or two will be safer. You're still going to run into situations where you have to block early or risk losing your block altogether.

Might be best in a "To Me, My X-Men!" deck, to bring up your ally count so you're less likely to whiff. You hopefully won't kill him off on your "surprise" activation, but even if you do, it was still 5+ damage for 1+card, which isn't awful.

Fry · 297
I feel like this is one of the worst allies. There is no reason for such terrible stats AND a bad ability at such a high cost — Fates · 5
This card can be useful in a encounter deck manipulation strategy. You had a bad trachery in the top of encounter deck? Use Havok. He dies, but also a bad card — nosiak · 181

When Havok gets the Voltron treatment, through Game Time and Danger Room Training and Uncanny X-Men for instance, I get 20 or so damage out of him in a couple of turns. He is an extremely good finisher, allowing to almost skip stage 3 of most villains. The harder the encounter deck is, the better he becomes. I play him with an occasional Mission Planning to do some fun turns.

batman · 32

Havok has become a precision-guided missile thanks to Falcon’s signature top-deck scouting. Because you always know the next boost card, Havok can attack only when the boost icon count works in his favor. This gives him far more control, consistency, and survivability than in a normal deck.

Here’s the ideal line:

Attack twice when the boost card shows exactly 1 icon → 3 damage each time, taking 1 consequential each (2 total) which → leaves Havok at 1 HP.

Then wait until you see a boost card with 3 icons → unleash a final strike for 5 damage before he goes down.

This gives you 11 damage total with zero upgrades required. Well worth the price IMO.

lightninlad · 24
Problems is the expensive expenditure of 5ER for a very conditional possibility. You require a teammate with Global Logistics or a Falcon (Hero). At the same time, he isnt aerial so Falcon cant get if going tribal — matchet · 210