I don't like this as a card in a vacuum, but in the aspect with a whole archetype devoted to defeating side schemes, this can play a role. Damaging the villain is always one of the weakest things to do in a game of Champions because it does nothing to answer encounter cards, so it's hard to want to spend resources completing this. On rate, you spend about 3-4 resources to play and complete this for 5 damage, which is pretty bad though it does scale better in multiplayer. I'd need lots of effects like Followed, Skilled Investigator, Turn the Tide, Chance Encounter, etc to feel like I want this, and even then I'd load up on the basic player side schemes first.
Justice
Manigance Annexe Joueur
Coût: 1.
Threat: 3.
Resource:
Victoire 0.
Une fois déjouée : le joueur qui a déjoué cette manigance inflige 5 dégâts au méchant.
"Je monte et toi, tu vas en bas."
"- C'est toujours moi qui vais en bas."
"- Ok. Monte alors.."
"- J'aime bien aller en bas." — Wolverine et Deadpool
"- C'est toujours moi qui vais en bas."
"- Ok. Monte alors.."
"- J'aime bien aller en bas." — Wolverine et Deadpool
Psylocke #16.
Reviews
@Stretch22 “ Damaging the villain is always one of the weakest things to do in a game of Champions” That’s literally how you win the game though.
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RainKing42
· 2
Just because it's the weakest thing to do doesn't mean it's an unnecessary thing to do
—
Stretch22
· 730