Basique
Allié

S.H.I.E.L.D. Espion.

Coût: 0.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Grant Ward ne peut pas défendre.

Réponse forcée : après que vous avez révélé une traitrise, vous pouvez dépenser une ressource . Si vous ne le faites pas, subissez un nombre de dégâts égal à l'ATQ de Grant Ward et retirez Grant Ward du jeu.

Facundo Moyano
Agents of S.H.I.E.L.D. #22.
Grant Ward
Reviews

For the cost of 1 ER, Grant ranges from 2 thwart or 2 attack and 2 damage to yourself to some combo of 6 total thwart and attack. That ceiling is insane for such a low cost, and I think it is enough to compensate for the fail case where you lose him right away. There are some fun ways to build around Grant using Command Team or Get Ready to speed through his available uses or Noble Sacrifice / "You Got This!" to get him out of play. It's a bit risky to build a strategy around a card that may end up removing itself from the game, but there are plenty of allies that work in an ally-readying strategy like Slingshot or the Nicks to provide some redundancy. Unique design and one I am excited to try!

Stretch22 · 1990
Given that almost every combo card mentioned is Leadership aspect, it sounds like he’s really great for that aspect. I think he’s also good for any Avenger that runs Quincarrier, which can guarantee paying his penalty cost. — T-Challah · 151
Or any of the heroes with the *Genius* trait like Peter Parker, Iron Man, Rocket, Iron Heart, Shuri, etc — T-Challah · 151
I like him for Spider-Ham to get a resource back when I take that 2 damage, or if I want to keep him, toon counters make hitting that science resource easy. — Utenlok · 40