Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
EldritchKraken · 1
Playstyle:
This deck aggressively ramps up into an explosive ending (20+ damage turns). Your hand should always have something useful for the moment.
In the early game you will likely be discarding some really useful cards, like Sliding Shot. But, once he gets rolling he'll tear shit up.
Allies are not permanent fixtures, but instead expendable meat-shields. Get a thwart off, maybe some damage, and sacrifice them for the greater good. Use Star-Lord's ability to get them in to play.
Yondu is the only exception for allies, in which if you play him, you should try to keep him on the field and get him a Laser Blaster.
Ideal prioritization:
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Element Gun - free up hand space.
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Helicarrier - 4 cost allies for free once a turn).
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Allies.
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Star-Lord's Helmet - extra card draw is nice.
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Bad Boy - This will increase your momentum and help you finish ramping.