Card draw simulator
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None. Self-made deck here. |
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Pickles · 32
This is an attempt to leverage all the minion generating cards to maximise Thor's card draw. He started with the 3 Defender of the Nine Realms and access to Get Over Here!, which is situational especially in solo. Now he also has Looking for Trouble a weaker Defender of the Nine Realms and Angela who is like a very watered down discount Sentry (ish). This lets me usefully run 8 of these cards vs 5-6 when he was released which makes a huge difference. This gives reasonably consistent access to minions in the hero phase which give far more cards to play with and also does something useful, removing 3 threat is very solid. Angela is usually a profit if she does 2 damage and chumps and nets you a card for the cost of a minion. She is less clearly good if you have already proc'ed "Have at thee!". Mind you sometimes you have a 5 point Lightning Strike ready to go and extra minions are just fodder either way.
With all these minions "Bring It!" had to be included. It's limited to once per phase so it must be good! In practice it's solid and gives the occasional amazing fun huge turn. The deck is a bit streaky and this exacerbates that aspect.
Solo I might swap in Chase Them Down for Get Over Here!. The latter is remarkably useful for pinging tough or clearing stun but without also drawing more cards the threat removal is likely to be more use. OTOH I have a billion other heroes that are good solo... The allies are the Asgardians. Angela helps the minion theme which as mentioned above makes her very relevant. Heimdall is great but so expensive, this deck can have a lot of resources mid game but he is still mostly emergency threat removal. Thor 2 is pretty bad while Valkyrie is pretty OP and fits in really well. Lady Sif is lovely late on when you have lots of cash but is a struggle to buy early when you might need her thwart 2. Really Spider Girl and one of very many others would fit better than Lady Thor and Heimdall.
Thor's cards are a mixed bunch
Defender of the Nine Realms is my favourite design as it turns a problem - threat - into something we can deal with. The fact it nets a card the first time you play it is gravy.
Hammer Throw felt like overpriced Swinging Web Kick as you have to replay Mjolnir.In fact the overkill is really nice and the cost is pretty mitigated in this deck. I killed Lola without taking any consequential damage with overkill plus Lightning Strike.
Lightning Strike was my go to example of a clearly undertuned card. It is so expensive to get damage with. The ignoring tough part sometimes feels worse than not being able to ping tough off multiple enemies for cheap. I think it would have had piercing instead of ignore tough if it were designed now.
However in this deck you can readily get lots of targets and generate lots of energy resources so it becomes very strong. Once you can generate a 4 point strike most extra minions are just going to die so you might as well get them all out! It also loves getting Shadow of the Past* which adds 3 minions to the encounter deck. Even though the Frost Giants are brutes they are prime targets for big Lightning Strike. It is really good in this deck :O
Asgard is the opposite of Defender of the Nine Realms as it just feels like a Thor tax. You can have normal hand size eventually you just have to skip a turn. It's incredibly boring and expensive but effective.
God of Thunder is the par hero kit resource generator. Cost 2 unlimited uses, hero only and makes a useful resource type for any purpose. Hard to complain, or get excited about.
Mjolnir is a set up card so a minor tax on set up. It really mostly acts as a brake rather than a fun upgrade. It limits Hammer Throw but does turn on aerial - more use if there were good aerial cards outside of Get Over Here!. I guess he also always has a weapon for those synergies - not leveraged here.
Thor's Helmet is OK. He really likes having more HP to buy time and without this he would want Endurance.
For Asgard! is pretty bad. I guess you can use it to emergency find Mjolnir if it turns into a drone or something. Otherwise it is a tax on a card that with your bad economy you do not really want to pay. Late game this deck can have mountains of cards so grabbing the most useful ally can be a thing. Very occasionally it lets you fetch an economy card when you are not under too much pressure and have nothing better to do.
Lady Sif is fairly priced but like most 4 cost allies hard to squeeze in. She is easier to pay for late game (duh!) and pretty decent then even for pure damage.
*maybe not Loves but despite Loki's annoyance factor and ridiculous threat on Family Feud, it has upsides.
41 Cards!!!
I don't really care about the playing 40 cards (but never 42, that would be insane!). In multiplayer I would drop Quincarrier if someone else wanted it more. Otherwise I guess Dive Bomb is the worst card but it's like a 4th Hammer Throw and that is useful late game. It might well be better as a "Fusillade" for solid damage at much less cost, that you know you will be able to use or just getting dropped. (I already dropped Endurance Down Time and Crew Quarters as not really necessary).
Other changes For efficiency drop Heimdall and Thor for Spider-Girl and your favourite cost effective aggression ally.