What if... Captain America had the Quicksilver Powers?

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Quickspider - Earth's Mightiest Hero 0 0 0 1.0

DecksFactory · 4613

Creado por el equipo de DecksFactory. Los mazos más locos en castellano

ENGLISH VERSION AVAILABLE BELOW

Introducción al mazo: Capitán Mercurio, es un mazo que está creado para poder jugar con el el Capitán América de forma que sea lo más similar al héroe Mercurio. Pudiendo tener el mayor número de activaciones posibles al turno.

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¿Qué pasaría si el Capitán América tuviera los poderes de Mercurio?

  • Varias activaciones:

.Lo básico de Mercurio es que se puede preparar una vez por fase después de utilizar un atributo básico.

Bien en este caso no es tan potente, pero podemos hacer algo similar descartando una carta de nuestra mano de esta forma nos aseguramos al menos tener 2 activaciones en la ronda, no serán tantas como mercurio, pero tenemos la ventaja de partir con 2 INT 2 ATQ 2 DEF.

  • Siempre Corriendo:

Mercurio cuenta con Siempre corriendo que le permiten preparar al héroe en múltiples ocasiones, por lo que vamos a hacer uso de Los héroes más poderosos y cómo extra la mejora Tenacidad

  • Aumento de atributos:

Otras de las particularidades de Mercurio es el poder aumentar sus atributos de forma temporal durante una fase. Así que para ello contamos con una serie de cartas que van enfocadas a este cometido: Liderar en vanguardia, Moral elevada y R&D Facility.

  • Mercurio también puede defender y prepararse:

Bueno este punto es más complicado de conseguir, pero bueno para algo somos el Capitán América ¿no?. Así pues contamos con amigos, amigos que nos ayudarán tanto para lo mencionado anteriormente y de esa forma suplir un poco la necesidad de defender.

Con todo esto ya tenemos la base para hacer del Capitán América con los poderes de Mercurio.

Preparar la mesa:

Lo primero que debemos hacer es ir preparando nuestra mesa, aunque ello suponga que en alguno de los primeros turnos no podamos activarnos 2 veces. Lo esencial es Escudo del Capitán América principalmente por la represalia 1 que nos otorga. Los Suero de supersoldado para poder jugar más sueltos. Tener al menos 1 aliado en mesa para poder activar Los héroes más poderosos. Siempre que se pueda R&D Facility ya que al estar obligados a pagar puede haber ocasiones que no se pueda pagar. (Aunque el mazo incluye 19 cartas con , por lo que dificilmente no se podrá) Y por último pero no menos importante nuestro Casco del Capitán América.

Tácticas ofensivas:

Lo cierto es que este mazo tiende a ser ofensivo e intentar golpear al villano siempre que se pueda. Y aunque pueda parecer extraño Golpe heroico y Lanzamiento de escudo son cartas que la mayoría de las veces usaremos para preparar al Capitán, pues al menos la primera nos exige un coste 3 y la otra es relativo el coste, pero nos hace devolver el escudo a la mano, por lo que perderíamos su beneficio y tendremos que volver a pagarlo en el futuro. Teniendo en cuenta la naturaleza de este mazo, tendremos que estar hipotecados descartando 1 carta por ronda, es como si tuviéramos mano 4, por lo que no conviene usarlas en los primeros compases de la partida.

En los casos normales estaremos golpeando de 4 al turno o 6, pero podremos tener turnos muy explosivos en los que podremos hacer 12-15. Por lo que tendremos un flujo de daño decente para ir lidiando con la mayoría de esbirros e ir bajando al villano y en momentos puntuales tendremos un buen extra de daño que en el mejor de los casos acabara o bien con la fase actual o con el villano directamente.

Control de amenaza:

Este mazo no se desenvuelve nada mal contra planes secundarios o la amenaza propia del plan principal, pues al tener Determinación audaz Estaremos como mínimo quitando 6 de amenaza en un turno si fuera necesario, además de contar con las demás cartas que nos potencian los atributos. Por si fuera poco Agente 13 es un aliado magnifico para poder controlar los planes, por lo que no debemos de preocuparnos en exceso por los planes.

Tácticas defensivas:

En este aspecto, aunque pueda parecer un tanto incoherente, no vamos a defender nosotros mismos en la mayoría de los casos y eso que tenemos DEF 3 gracias al escudo. Vamos a evitar el daño con Bloqueo de escudo y en mayor medida con los aliados, bien porque los sacrifiquemos, tengamos a nuestro guardaespaldas particular USAgente o le otorguemos al aliado de turno Listo para la acción.

Además de todo esto si contamos ya con el Casco del Capitán América tenemos nuestro seguro de vida por si las cosas se ponen feas.

La importancia de Kaluu:

Este aliado es muy importante a tener en cuenta y es que al buscar un evento es posible encontrar Los héroes más poderosos y así conseguir una activación extra, es por eso que cartas como Hacer la llamada o Respuesta rápida es interesante reservarlas para él. De esa forma conseguimos ya no sólo tener eventos bien para prepararnos o para aumentar los atributos, si no que además puede defendernos de sucesivos golpes del villano.

NOTA: Aunque Respuesta rápida es interesante usar con Kaluu también puede ser optimo con USAgente en caso de necesitar un héroe más contundente para la defensa.

POSIBLES CAMBIOS:

ENGLISH VERSION

Introduction to the deck: Captain Quicksilver, is a deck that is created to be able to play with Captain America in a way that is as similar as possible to the hero Quicksilver. You can have as many activations as possible per turn.

What if... Captain America had the Quicksilver powers?

  • Several activations:

The basic thing about Quicksilver is that he can be prepared once per phase after using a basic attribute.

Well in this case it's not as powerful, but we can do something similar by discarding a card from our hand this way we ensure we have at least 2 activations in the round, they won't be as many as Quicksilver, but we have the advantage of starting with 2 THW 2 ATK 2 DEF.

  • Always Be Running:

Quicksilver has Always Be Running that allow you to prepare the hero on multiple occasions, so we will make use of Earth's Mightiest Heroes and how extra the improvement Tenacity.

  • Attribute Enhancement:

Another of Quicksilver's particularities is being able to increase his attributes temporarily during a phase. So for this we have a number of cards that focus on this: Lead from the Front, Morale Boost and R&D Facility.

  • Quicksilver can also defend and prepare:

Well, this point is more complicated to achieve, but we are Captain America for a reason, aren't we? So we have friends, friends who will help us both for the aforementioned and thus supply a little of the need to defend.

With all this we already have the basis to make Captain America with Quicksilver's powers.

Prepare the table:

The first thing we must do is to prepare our table, even if it means that in some of the first turns we can't activate twice. The main thing is Captain America's Shield, mainly because of the retaliate 1 it gives us. Super-Soldier Serum to be able to play more cards. Have at least 1 ally on the table to be able to activate Earth's Mightiest Heroes. Whenever you can R&D Facility because you are forced to pay , there may be times when you can't pay (although the deck includes 19 icons , so it's unlikely you can't) and last but not least our Captain America's Helmet.

Offensive Tactics:

The truth is that this deck tends to be offensive and try to hit the villain whenever possible. And although it may seem strange, Heroic Strike and Shield Toss are cards that most of the time we will use to prepare the Captain, because at least the first one requires a cost of 3 and the other one is relative cost, but it makes us return the shield to the hand, so we would lose its benefit and we will have to pay for it again in the future. Considering the nature of this deck, we will have to be mortgaged by discarding 1 card per round, it is as if we had hand 4, so it is not advisable to use them in the early stages of the game.

In normal cases we'll be hitting 4 a turn or 6, but we can have very explosive turns in which we can do 12-15. So we will have a decent flow of damage to deal with most minions and go down the villain and at specific times we will have a good extra damage that in the best case will end either with the current phase or with the villain directly.

Threat Control:

This deck does not perform badly against secondary plans or the threat of the main plan, because having Fearless Determination we will be at least removing 6 threat in a turn if necessary, in addition to having the other cards that enhance the attributes. As if that wasn't enough, Agent 13 is a magnificent ally to control the plans, so we don't have to worry too much about the plans.

Defensive tactics:

In this aspect, although it may seem somewhat inconsistent, we are not going to defend ourselves in most cases and that we have DEF 3 thanks to the shield. We are going to avoid damage with Shield Block and to a greater extent with allies, either because we sacrifice them, have our particular bodyguard U.S. Agent or give our ally Ready for Action.

In addition to all this, if we already have Captain America's Helmet, we have our life insurance in case things get ugly.

The importance of Kaluu:

This ally is very important to take into account and is that when looking for an event it is possible to find The most powerful heroes and thus get an extra activation, that is why cards like Make the Call or Rapid Response is interesting to reserve them for him. That way we not only get to have events to prepare or to increase our attributes, but we can also defend ourselves from successive blows from the villain.

POSSIBLE CHANGES:

14 comments

Jun 13, 2022 Sippik · 13

Your decks always looks good but it's difficult for me to understand your guide :( Is there a way to have english guide, for this deck and for the others?

Jun 13, 2022 DecksFactory · 4613

Hello, thank you for your comment. I don't usually make guides in English because it's not my native language, but I'm in the process of making the guide for this deck in English, as best as I can. It should be ready today.

Jun 13, 2022 Moby · 4565

Symbiote Suit could be a good addition to this deck!

Jun 13, 2022 DecksFactory · 4613

hi @Moby, Yes, it's a very good card for this build. because it's a card that some people like, and some people don't, I leave it up to the players to choose.

Jun 13, 2022 DecksFactory · 4613

The English version of the guide is now available, I apologise in advance if it is not perfectly understandable. Thanks

Jun 13, 2022 journeyman2 · 20730

I like the concept, but I’ve been seeing a lot of decks drop the basic doubles lately and I just don’t think that’s a great idea. What does PoL do here that Energy/Strength doesn’t? Just fulfill the requirement for R&D? You’re slowing down your set up a ton by forgoing doubles. It’s much harder to play your Serums, Agent 13, etc and you definitely want a good economy so you can have an extra card to discard for his ability. Strength in particular is good for Heroic Strike. Quincarrier would be a better option to hit the different kickers you’ll want in my opinion.

EMH builds are very fun, and this looks like it will be too!

Jun 13, 2022 DecksFactory · 4613

hi @journeyman2, I am sorry that the 3 basic resources are missing and have been replaced by PoL. The reason is only R&D, correct. But if they weren't included, maybe someone would complain that they are more difficult to play instead of the cards you mentioned. I'm aware of what you're trying to convey. I wanted to do it this way because I wanted to give priority to R&D to create the concept of Captain America as Quicksilver. I feel that no matter what I do it will be wrong for some people and it really saddens me. Thanks for your idea of replacing the PoL, for whoever wants it that way. The reason I decided to upload the list like that is because that's how I tested it and it gave me good results.

Jun 13, 2022 journeyman2 · 20730

I respect that, and I don’t want to come off as critical.

Why not both? Ready for Action only has 5 targets (3 of which you don’t want to use it on because you’d rather get their enters play effects). Good to use on US Agent for sure, but sacrificing the ability to play hero cards or having a more difficult time to have an extra card to spend for “I Can Do It All Day” seems like an iffy trade-off. Seems like cutting at least 2 for 2 doubles or even a third for Quincarrier or Blade (best EMH battery in the game!) would streamline the deck further while keeping your goals!

Jun 13, 2022 DecksFactory · 4613

Hello again. I'm going to try to explain this:

The idea of this deck is not about being the best, it's about being efficient trying to emulate Quicksilver. This is my idea. In other decks you might want to get the best out of the hero, it is not the case here. I'd appreciate it if you at least try it out before making conclusions, if the deck really works fine. Follow the steps in the guide.

The deck has been tested and it works, so I published it.

I repeat, it is not a deck to find the best side of the hero, but to be thematic!

Jun 13, 2022 DecksFactory · 4613

A section on possible changes has been added to try to make the deck more palatable to most people. Thanks

Jun 13, 2022 journeyman2 · 20730

Sorry I didn’t mean to offend!! What If… is one of my favorites of the new TV shows, great theme for a deck!! :)

Jun 13, 2022 DecksFactory · 4613

@journeyman2 No problem, I have understood your indications from the beginning and they are not bad, I don't mean that. I just wanted to clarify that I wanted to make a thematic deck, even so, changes are exposed in case someone wants to do it that way. Thanks anyway for all.

Aug 17, 2023 samsgamecave · 7

Great deck! I featured it on my channel: youtu.be

Aug 24, 2023 DecksFactory · 4613

hi! @samsgamecave thank you very much for sharing your experience with this deck, we hope you have fun with it.