Fastball Special part 1!

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Clonard · 63

This Deck was designed to play with Wolverine, my part 2 deck builds Wolverine in Justice. I went with these choices because I think they have enough damage in their kits they do not need any help from aggression.

Colossus main goal with this deck is to control board state with Steel Fist, and protect his teammate. If the villain is stalwart or steady he can focus on damage instead. He wants to leave most, if not all thwarting to his teammate. He also has lots of ways to gain Tough like from Bulletproof Protector and Perseverance, losing those Tough's for card draw is his main form of economy in this deck so don't be afraid to lose them. If you want even more Tough throw in a couple Invulnerability instead of the Limitless Stamina. Colossus doesn't believe defending is exhausting work, in fact he avoids it at all cost. To help him and his teammate he has called on some Mutant Protectors to keep them ready to go. Hangar Bay works well here to ready allies that defend for you. Your main targets for Mutant protector are Armor, Polaris, and Rockslide, but the others will work in a pinch. To get the most out of this deck you want to be flipping semi-regularly, whenever it is safe to do so, to capitalize on his flips I included Moira MacTaggert, and when Colossus isn't flipping she can help your teammate.

I played through the entire mutant genesis campaign on standard and did well with these 2 decks. I found it was still lacking in thwarting near the end so swapped out some Powerful Punch for Bait and Switch cards.

Overall I had a lot of fun with these 2 decks so I hope they will be fun for others as well! Thanks for reading.

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