The Untouchables

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Castlefrank47 · 779

The concept of this deck is to get allies into play and keep them kitted out with toughs then ready from Hangar Bay. This will allow them to attack/thwart during your turn or be exhausted for Strength In Numbers. We also have some other allies who just bring solid stats and great when enter play abilities.

Spider-Woman is especially equipped to do this with her ability to have 2 aspects in deck building. This allows us to use Ready for Action from leadership and Muster Courage from Protection.

The main 2 allies for this strategy are Daredevil and Spider-UK.

Daredevil moves a damage from himself to an enemy after he defends an attack. So play him, attack/thwart give him tough then use him to defend and it's a pseudo retaliate. If you keep handing him toughs he can keep himself alive by moving a damage from himself to the enemy negating the consequential from the previous activation.

Spider-UK deals damage based on the number of web warrior cards we have in play. Thanks to Warrior of the Great Web spider-woman can become a WW. And if we play Spider-Man we can deal 3 damage each time he defends.

With our allies defending this frees up Spider-Woman to attack or thwart with her Boosted stats from playing the different aspect cards. It's not uncommon to get her up to 4 attack/thwart thanks to some of the relatively cheap aspect cards as well as the resource generators we have.

We want to get Finesse on line as soon as possible so that we can pay for aspect cards. Quincarrier is another resource generator and with both finesse and QC muster courage for example becomes "free" allowing us to still play something else from hand.

Finesse is also great for Ant-Man as we can overpay for him utilizing the wilds from it. This gives us a 2/2 ally without using any other cards from our hand.

You may run into turns where you have multiple ways of giving toughs. For example you have a copy of ready for action and a copy of muster courage. Play ready for action and give an ally a tough, let them attack/thwart knocking off the tough and they don't take consequential. Then play muster courage to get another tough on them for the villain phase.

To get our strategy online quicker we have 4 player Side schemes in the deck:

Call for Backup to get an ally into play. First choice would be spider-UK.

Superpower Training grabs us a copy of finesse.

Build Support gets us Quincarrier or Hangar Bay

Render Medical Aid is to keep our allies on the board. It's not always necessary but it does help especially in longer games.

We also have 3 allies that help us grab events:

Black Panther grabs a blue event from the discard pile. We can get ready for action, strength in numbers or Pheromones. Pheromones is one of the best cards in the game as it gives a stun and confuse for just a cost of 2.

Ready for action goes with our strategy and its a really nice combo to play BP, grab ready for action. Attack or thwart with BP then use ready for action to give him a tough. Defend with him and be able to attack/thwart again. If Spider-UK is out you could give the tough to him instead.

Brother Voodoo and Kaluu both let you search the top 5 cards of your deck and add one to your hand. With the amount of events we have in the deck this rarely misses.

White Tiger is the last ally and she's here to help us draw cards as well as provide a solid 2/2.

Strength In Numbers generates more card draw for us. Works really well after Spider-Uk has defended and readied from hangar bay.

Med Team keeps Spider-UK on the board so that we can also take advantage of his 2 attack for a prolonged time.

So far this deck has been a ton of fun, I'd love to hear any feedback or experiences with it!

2 comments

Nov 06, 2024 Marctimmins89 · 304

Seems like a fun idea. Did you try using allies with innate access to Toughs? Charlie-27, Luke Cage and probably most especially Martyr?

Nov 06, 2024 Castlefrank47 · 779

@Marctimmins89 I appreciate that! I did have martyr in here but unless your farming minions she is essentially the same as any other 2/1 and Spiderman has the same stats but brings the stun/confuse situationally. I had Luke and Charlie at different points but I was running into too many allies staying on board and I wanted to cycle to play the allies that have when enter play effects.