tw3lveparsecs · 1
I thought it was time that I revisited She-Hulk with the latest aggression cards to see how she stacks up and I was pleasantly surprised on how well this deck works both in solo and in multiplayer.
I have ran this deck in a solo RoRS standard campaign, no villain made it past round 4 and I managed to defeat Red Skull (with Sleeper in play) by round 2 (I did have a great opening hand). In multiplayer I have played against Kang, Crossbones and Absorbing Man and it did great.
One of the main things I love about this deck is that there is plenty of different combos and stun locking that occurs which helps you pull off damage consistently and win the game.
Combos
- Superhuman Strength + Basic Attack + Toe to Toe = 10 damage and it only costed you 3 resources!
- Jarnbjorn + Mean Swing + Skilled Strike + Basic Attack + Piercing Strike = 11 damage, 12 damage if you have Combat Training out.
- Hulk + kicker + Basic Attack = 8 damage and it only costed you 2 resources!
- Basic Attack + One-Two Punch + Basic Attack + Skilled Strike = 8 damage and it only costed you 1 resource!
- Drop Kick + Press the Advantage + Toe to Toe + Basic Attack = 14 damage
Don't forget to add an extra 2 damage to any of the combos above if you flipped into She-Hulk that turn.
Tips
- Don't be afraid to pitch Gamma Slam if you get it early on, it will just end up being a dead card in your hand.
- Flip into Jennifer Walters you need to the card draw as She-Hulk's 4 card hand size is very limiting.
- Cards like Legal Practice and Superhuman Law Division plus Jennifer Walters "I Object" interrupt are very useful for maintaining threat.
- Don't be afraid to take a beating you have 15hp, a recovery of 5 and of course Gamma Slam.
- Stack cards like Skilled Strike and Mean Swing + One-Two Punch to maximise damage.
- Counterattack with Toe to Toe works wonders to get you that extra bit of damage.
- Don't under estimate Split Personality it can help you setup your next turn or even better win you the game.