WHERE IS MY SYMBIOTE SUIT?!?!?

Card draw simulator

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Castlefrank47 · 2889

Sgt. Hondo...I mean Jules...I mean Frozone...who in the Sam Jackson multiverse am I playing again?

Oh right Agent Fury. Well someone from S.H.I.E.L.D "misplaced" a Symbiote and Nick tracked it down. They warned him of "hazards" that come with the suit but all he's seeing is potential.

Why run the suit in Justice? For the encounter cancels of course. We're going to see an extra encounter card each turn once the Suit is in play. Justice offers several options to manipulate which encounter card you end up with.

Close Encounters:

Nick already has a great treachy cancel in kit with Intelligence Analysis. We're going to supplement with a couple more really strong ones in Justice.

Intelligence allows us to look at our encounter cards, the top card of the encounter deck and swap as we see fit. This can allow us to push one back and not see it that particular turn.

Spycraft lets us cancel an encounter card completely in favor of seeing the next one.

To make things less of a gamble we have 3 copies of Global Logistics that allow you to look at the top 4 cards of either deck and discard, move to the top or bottom of the deck. This can really allow you to manipulate what encounter cards you see.

To keep recycling our encounter cancels, we have 3 copies of Practiced Plan and Agent Coulson who can find us a prep card.

S.H.I.E.L.D:

S.H.I.E.L.D was a little worried about Nick running around with the symbiote suit so they sent some fellow agents along to keep an eye on him.

Grant Ward is a 0 cost ally with 2/2 stats. Fury's Watch can help pay the cost of his requirements when a treachery comes up.

Agent 13 can ready a S.H.I.E.L.D support when she uses a basic activations.

Monica Chang can grab a Surveillance Team which is our main target for utilizing Global Logistics.

Nick Fury, Sr. is really flexible and can either give a tough, draw 2 cards or remove 3 threat from a scheme.

Helicarrier makes the next card you play 1 resource cheaper.

Sky-Destroyer deals 2 damage to an enemy each time you play a S.H.I.E.L.D card.

Tactics:

There is not a ton of setup for this deck. The main cards Nick likes are:

Fury's Flying Car to generate a ready by removing 1 threat from his suit.

Secret Agent which removes 1 threat from a scheme and places it on his suit each time a prep card is resolved which is a focal point of this deck.

Fury's Watch lets you remove up to 2 threat from his suit to generate a resource for each threat removed.

Of course for this deck, the Symbiote Suit which gives +1 to each power, +1 hand size and 10 extra health.

Specialized Training helps boost one of his basic powers even more and provides some card draw. If I'm cleaing it early I usually opt for Surveillance Specialist to help manage threat. Later game clears I go with Combat Specialist to help accelerate damage and close the game out.

Once the Suit is out, you're going to want to make sure that you have at least one of your encounter deck cancels on board at a time to deal with potential problems. Using Logistics can also let setup cancels or if you don't have any on board put the least threatening encounters in place. For logisitcs, the best uses are Surveillance Team and Safe House #221 to exahust. Use practiced plan to recycle your prep cards.

Use Maria Hill, Covert Surveillance, Eyepatch Camera and Nick's basic thwarting to keep threat on your suit.

The main preps you'll want to loop with Practiced Plan are Intelligence Analysis, Spycraft and Eyepatch Camera.

With Nick's Boosted stats and his ability to pump up his damage with the assault suit, you can really start to close games out quickly. If you have Combat specialist on him, his base attack will be up to 4 which can be brought to 7 with his Assault Suit. If you have enough threat on your suit, you can potentially hit for 14 in a turn from 2 basic attacks if you ready from his car.

The Boosted health means that Nick can also afford to tank a hit if need be.

When you need to flip to AE we have Counterintelligence to help mitigate threat.

That's all there is to it! With Great Risk comes Great Reward (sometimes).

Overall I've really enjoyed this deck and it's performed really well. I've played games with the suit out since turn 1 and while challenging due to the encounter cards, it's still proven to be effective.

Could this deck be played without the symbiote suit? Absolutely! But where's the fun in that?

I'd love to hear any feedback or experiences with it!

2 comments

May 19, 2025 andyr · 12335

really cool idea! especially with intelligence! can't wait to try this, will report back my experience :D

May 19, 2025 Castlefrank47 · 2889

@andyr thank you! I really enjoy it, I'd love to hear how it goes for you!