Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
neothechosen · 10801
GIVE SHE-HULK SOME LOVE!
This deck is intended to keep the villain from attacking as well as ruining his scheming opportunities. It can get really fun. Here's how it works, the two steps Justice Shuffle!
FOR THIS TO WORK, you HAVE to change form every turn to exploit She-Hulk's AND Walter's strenghts.
STEP 1: I'M GREEN!
Starting in hero form, use Superhuman Strength and attack the villain, or play Mockingbird.
Now that the villain is stunned, flip to alter-ego, draw 6 cards. Use "I object" to prevent the first threat, then you may prevent whatever the villain schemes, using Foiled! or Counterintelligence.
STEP 2: GETTING ANGRY AGAIN!
Starting in alter-ego with a stunned villain, flip, use "Do you even lift?", attack the villain. Then play whatever card you can, but Concussive Blow should be a priority.
The villain is now both stunned and confused, tries to attack but just un-stuns and looks at you angrily.
NEXT TURN: if possible, use another Superhuman Strength to stun the villain before ending your turn in alter-ego form... with a confused villain.
THE RESULT???
Because you spend half your time in each form, the villain struggles to attack. Because you stun him before turning to alter ego, you get to benefit from the stun on another turn, and it feels like you're escaping 2 attacks. AND because you've got A LOT of ways to prevent scheming (Concussive Blow, Foiled!, Counterintelligence and "I object!"), the villain also struggles in scheming.
The result is the villain often loses his turn.
IN ORDER TO ACHIEVE THIS, You MUST time you Superhuman Strength perfectly. DO NOT use it on a turn where you finish in hero form. Hold on to it if necessary.
Worst case, if you need it, use For Justice! or eventually Superhuman Law Division to THW. Quincarrier helps in getting resources for both of theses cards.
About For Justice!, I might give a try to "Lay down the Law" from the Ant Man pack, but it can only be played when you flip to hero... not sure how i feel about this drawback.
AND ALSO...
I've had a lot of fun with my recent Hulk deck using Espionage. I re-used some of the same ideas here, including spies as allies, Espionage and Spycraft. The result can be surprising, a 6 cards She Hulk or 8 cards Jessica Walters is super cool. Also, you can keep Spycraft in play as long as you don't absolutely need it, acting as a safeguard from horrible encounter draws.
A word on Hellcat: if you worry about having no THW options, she can be a perpetual 2 THW in play. You play her, THW over the next 2 turns, then on the 3rd, return her to your hand and play her again. Rinse and repeat.
You may eventually run out of stuns before you re-shuffle your deck, but because you're She-Hulk, you can face-tank a few attacks. Don't forget that she has a 5 REC! Also, tanking a few hits sometimes feels like the villain is doing you a favor if Gamma Slam isn't in your discard...
That's the 2 steps Justice Shuffle! So... LET'S DANCE!