Gamora is Ready for a Surprise

Card draw simulator

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Derived from
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Turbowombat · 60

I usually prefer more fun names for my decks, but this one just does what it says on the tin.

Chapter 1: Why is Gamora

Another day, another Ready for a Fight deck. But trust me, this one's good. Gamora has RFAF synergy no other hero can produce due to her deckbuilding options. Her two Hero abilities can each trigger once per phase. Leveraged to her fullest across both phases, as only an RFAF deck can, Gamora produces 2 thwart and 2 damage entirely on her own. But to get 2 events off every single phase, we're gonna need a lot of cards and some super cheap events...

Chapter 2: In Which Gamora Draws Many Cards and Murders You With Them

Ready For a Fight allows you to end your Turn in AE giving you a drawn hand size of 6. Atlas Bear has a better than coin-toss chance of drawing a card as the deck as 22 events.

But this is all gravy. The real meat is Change of Fortune. You see, fully half of those 22 Events can play on the villain's turn when using RFAF and easily target minions giving you an astonishing trigger rate on Change of Fortune, ensuring your hand fills up again for the Hero phase.

This is where the secret sauce lies. The combo is in Ready for a Fight, Surprise Attack, and Lay Down the Law. These cards are absurdly above-curve for Gamora if their requirements can be met, and RFAF lets you meet those requirements every turn it's up while using those cards to further meet the requirements of Change of Fortune.

Chapter 3: In Which Gamora Declines to Stop Kicking Your Ass

You'll note the deck doesn't include many Protection staples. That's because the goal isn't to avoid damage, but to keep it steady and synergize recovery.

The Power in All of Us works with C.I.T.T. and Multitalented exactly as you'd hope. Whenever you have access to one of these combos, you can heal up without slowing down. If you don't have Power in All of Us, pitch Multitalented to pay for RFAF. You should never lose a turn to Recovery in this deck. AE is just a tool for getting more card draw and Surprise Attacks. And of Course The Night Nurse is there for statuses that might interrupt your flow. Your basic activations should typically be for Defense and Recovery with CITT leading to a steady ebb and flow of hit points.

The goal is to start kicking butt almost immediately and never stop or slow down until the villain stops moving. Enjoy.

2 comments

Jun 09, 2025 marktry · 337

As I wrote on Discord, great RFAF deck. Did you try a Dr. Sinclair build (instead of The Night Nurse) seems like you have enough Mentals resources to ensure you heal on every turn.

Jun 09, 2025 Turbowombat · 60

I'm a big fan of Dr. Sinclair and think she would work fine here for people who don't have the Strange pack. I agree the deck can use her to good effect. In fact, she's especially easy to use because of how often you'll be switching to AE.

The reason I went with Night Nurse is because the deck's optimal synergy wants to use 4 cards per phase to ensure both an attack and thwart hit play every phase. So sparing another resource to play her then again to activate her slows us down. The goal with Night Nurse isn't healing, it's clearing stuns/confuses. So no need to activate each turn and it won't likely use all its tokens. Healing is primarily achieved through Multitalented and CITT.