Card draw simulator
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Episode 71: Adam's X-cellent Adventure | 9 | 6 | 9 | 1.0 |
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LACK OF SUBTLETY · 2133
Another Winning Hand deckbuilding challenge accepted. This time building around Rogue. My first thought was a very broken idea involving Brute Force and bumping up ATK values, but realized in my first play attempt that Rogue only benefits from PRINTED THW and ATK. So this is my next, more legal, concept.
I have not personally seen a lot of Team Strike decks, although I am sure they are out there. But Rogue has a great synergy with it, namely that she can use her action to increase her ATK by the value of one of her friends, but still have both of them participate in the Team Strike. She has loads of good 3 ATK friends with a large HP pool here, Gentle has 3 HP, M and Wolverine have 4hp, and Rockslide clocks in with a whopping 6! Pair any of these allies with Attack Training to tack on 2 more HP and anther point of ATK. Danger Room is here to help facilitate that.
You can keep these beefy allies around longer with Game Time, First Aid and X-Mansion
Cyclops won't add much to the Team Strikes, but he is here to provide THW and DEF on non-Team Strike turns, as well as to soften up targets with Upgrades and optic blasts.
While Rogue makes this deck shine, you don't HAVE to get her into play to make it work. It should work in solo as a rush deck but has only been tested in multiplayer so far.
While this decklist has Hulk listed, that was an error. He should either be removed or replaced with Colossus
Thanks for participating each time we make a challenge! Love this one.