Rapid Regrowth

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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MrStrange3000 · 1

Core Strategy Use Groot's defense to gain Growth Counters. Use counters for effects and a huge Root Stomp. Recycle cheap allies like Maria Hill & Martinex with Rapid Response for endless value.

Key Cards & Interactions Root Stomp: "Make the following attacks:"

First attack (base damage).

Second attack: Remove any # of growth counters for +1 damage each.

Rapid Response (The Engine):

After a cheap ally (cost 2 or less) is defeated, put them back into play.

This triggers their "enters play" ability again (e.g., Maria Hill draws a card, Mockingbird stuns the enemy).

"I am Groot": Removing a growth counter is the cost to get an effect.

"We Are Groot": Use to protect an ally with a Rapid Response attached from indirect damage.

Key Allies (For Rapid Response Loop)

Maria Hill : Draw 1 card when she enters play.

Hawkeye : 4 arrow counters

Mockingbird : stuns an enemy when she enters play.

Remember: "Put into play" (from Rapid Response) does not cost resources and triggers "enters play" effects.

You have high-cost, high-impact allies Captain America, Vision, Star-Lord). Use resource generators to pay for them:

Kaluu: Gets you an event card when he enters play

Helicarrier & The Power of Leadership: Provide ongoing resource discount/ generation.

The Triskelion: Increases your ally limit so you can swarm the board with powerful characters.

The deck is packed with cards that generate raw advantage.

""Welcome Aboard"": Cheat an ally into play for -2 resources, bypassing their cost.

Moxie & Band Together: Help pay for Groot's expensive events like his big Root Stomp and also helps readying Groot + giving him better stats (1 phase)

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