Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
bananners · 666
"Ridin' an iceboard is a blast too...but I don't make a federal case out of it!"
—Bobby Drake, X-Men Vol 1 25

Grab a teammate or three and start blasting! This deck is built for multiplayer and works best in higher minion scenarios.
BLASTING
Ice Blast, Surprise Move, Arctic Attack, and your basic stat are your main tools for damage. Hand Cannons will help splash the excess ice onto the villain. Snow Clones are also a great source of damage after you're mostly set up; once you can ready multiple times and play Ice Blasts, they'll never take consequential damage.
STAY ALERT
Boost your base stat with Combat Training and Aggressive Conditioning, then ready multiple times with Spoiling for a Fight, Battle Fury, and maybe Cryokinetic Perception. Ice Slide can also help, but it's situational -- make sure you're not about to flip down if you play it.
ECONOMY
Prioritize getting your Power Belt, Cryokinetic Perception, and Team-Building Exercise onto the table; these will boost your ability to play more cards on future turns. As the game goes on, Target Spotter, Spoiling for a Fight, and "Bring It!" will combo for some big turns. Hall of Heroes usually acts as the finisher, giving you a giant hand to bring the villain to zero.
THWART & DEFENSE
You'll mostly rely on your teammates for this, but you can take a few hits with your boosted hit points from Power Belt and Aggressive Conditioning. You'll want to flip down occasionally anyway to draw off Hall of Heroes and shuffle Ice Blasts back into your deck.
Mulligan Priorities: Cryokinetic Perception, Power Belt, Team-Building Exercise