Repurposed Counter-Punch

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
RE: REpurpose, REady, REturn 12 6 11 1.0
Inspiration for
None yet

Drakow · 274

The gameplan here is to use Repurpose on our TECH PREPARATION cards to boost our ATK stat which carries over until the end of the round, to power up Counter-Punch in the villain phase.

Use Practiced Plan to recycle your TECH PREPARATION cards when discarded with Repurpose.

No ESG here so we are instead effectively running three 0 cost allies to lower our cost curve. They will mostly be used for thwarting. This also gives us space for Preservation to help keep us healthy.

With Defensive Conditioning and Synth-Suit in play, we achieve 4 DEF and coupled with Attacrobatics, means we are almost guaranteed to defend most villain attacks without taking damage, making good use of Unflappable. Widowmaker can be used, possibly in conjunction with Widow's Bite to defeat an minion and trigger Change of Fortune.

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