Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
RainYupa · 231
Disclaimer: I revamped all my decks for 2026 after the end of the Civil War cycle, and decided to find homes for many of my unused cards. This puts my lists at 45 cards, but I prefer fun over optimization. I keep all heroes built and play exclusively multiplayer, so I try to make the best all-takers multiplayer decks that I can with the limitation of not every card will necessarily be available. If you want to use this list but trim it down, by all means! With some cards going OOP, the bigger deck sizes may allow newer players to cut what they don't have and still be able to keep it near the 40 card minimum.
I decided to make my Wonder Man a Go All Out and Push Ahead deck, taking advantage of his ability to have a 2/4/2 statline all on his own. I bolster this by including Cloud 9 and Aero, giving them each Honorary Avenger and Sky Cycle so they can boost my stats to 4/6/2, making these events deal 12 damage or remove 12 threat - an excellent value! On turns without them, Cloud 9 helps me activate for thwarts of 4. To make sure I have a mental resource to pay for Push Ahead, I did include a copy of Clarity of Purpose.
I included a smattering of other aerial allies as well. With all the energy resources, Sunspot, Captain Marvel, and Sunspot were shoe-ins. I wanted to play the latter 2, so I didn't do a Wingman strategy. To help increase frequency, I also included Falcon and Falcon, the latter of which could help Cloud 9 give an extra thwart boost if I play my cards right.
To keep my health up, I included some protection events that weren't defense traited (to save those for actual protection decks); Subdue and Aerial Intervention both reduce incoming damage by 3 - and thanks to Flight Squadron, Aerial Intervetion lets the ally that just exhausted re-ready. These, plus Adam Warlock's almost guaranteed heal effect and Ionic Physiology means keeping my health up isn't that much of a challenge. Wonder Man has some good supports in his kit, so rolling down never hurts (especially with the threat you can remove) but it should be few and far between.
Other mentions: I included Everywhere All at Once because it seems like an auto-include for Wonder Man thanks to Mr. Hollywood. Finally, I included a copy of Coordinated Effort since Wonder Man might have difficulty paying the resource cost of 3 different resources, but can still contribute at least 1 reliably.