Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Jarratt · 54
I had an absolute blast with this deck at Con of Heroes 2026. I wanted to bring something fun and unique with one of my favourite heroes.
Basic Strategy - Make problems to solve problems.
This deck revolves around Problem Solvers, which exhausts an Avenger and a Guardian, combines their thwart values, and then removes threat from every scheme equal to that value.
- Play One Way or Another whenever you can. You can always clean it up later. Cards are good.
- Get out an Avenger ally like Scarlet Witch, Sentry, Manifold, or Firebird.
- Convince everyone at the table to pay for your Problem Solvers card thanks to the alliance keyword, then exhaust Nebula and your ally and remove anywhere from 4 to 8 threat from everything.
While you may create some early pressure by adding more side schemes, this deck handles threat like no other deck.
Why Nebula?
Other than the fact that clearly she is the best sister and Gamora is the worst, Nebula does a lot of things other heroes don't.
- Unyielding Persistence will stay in play when you trigger your Techniques as long as you already have a tough. The +1 THW and Stalwart are extremely valuable. You won't probably need the strength.
- Evasive Maneuvering allows you to ignore Crisis when you thwart so Problem Solvers can also take threat off the main scheme even if there is a Side Scheme out there with Crisis.
Other Tricks
- Flip often with Nebula to take advantage of her card draw in alter-ego and the ability to hit a Technique Special off Combat Ready.
- Vigilante Training increases the probability of drawing into Problem Solvers by shuffling them back into your deck.
- While not the core of the deck, I like to use Face the Past to fetch Gamora and then send her to The Raft so she will never bother me again. She is a terrible sister after all. But also it allows me to play ally Gamora without risk. This doesnt work in Standard 3 though, but it isnt critical to the deck.
Con highlights
- Clearing Fetch Quest twice in a four player game.
- Following up a Problem Solvers immediately with an Even the Odds to finish off 3 side schemes at the same time for 3 damage.
- Reaming up with the Rocket player to race the Psylocke player to see if we could clear Fetch Quest and Specialized Training before she could kill the villain. Spoiler, we won easily.
This deck is so much fun, if you do try it out, let me know your favourite moments with it.