Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
SoloMarvelChampion · 9734
Echo Presses the Advantage
Theoretically you can achieve a full stun lock on the villain with this deck by recurring Drop Kick, but in 8 games I've never gotten the full lock.
Clobber is a lot of fun here because you can consistently play it as the first card of your turn and it comes back to your had, even after playing it from tuck with Photographic Reflexes.
Chase Them Down and Into the Fray are singletons, so grab them with your Practice Makes Perfect Interrupt when flipping up to hero form and play them as soon as you can to get them tucked. Use Muscle Memory to get Chae them Down to hand right before defeating a minion, and play Into the Fray for only 1 with Photographic Reflexes (or use Muscle Memory to get it if you have the resources to pay for it so it can go back to tuck).
Echo's Katana will deal 3 with piercing after playing Drop Kick or Into the Fray, but deals 2 after playing Clobber which isn't bad either.
With stun from Drop Kick and Mockingbird or confuse with Psylocke, Press the Advantage deals 2 (+1 with Echo's Katana) and draws a card.