Training Montage: Core + Ms. Marvel Deck 4

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nateparkes · 303

Do you hate deckbuilding? Do you have the core set and the Ms. Marvel hero pack? Then this deck is for you.

This is the fourth deck of my six "Core + Ms. Marvel" rebuilt starter decks. Here's how this series will work:

  • There will be a decklist for each of the six heroes (5 core + Ms. Marvel).
  • Each deck will only use cards from one Core Set and one Ms. Marvel pack.
  • Decks from different aspects won't share cards, so you'll be able to build four decks (one for each aspect) simultaneously.

Here we go:

Training Montage

The Ms. Marvel hero pack gives She-Hulk two great gifts: Endurance and Down Time. These both boost She-Hulk's natural playstyle. She can take damage to get more cards, and once she's taken enough damage she deliver a massive attack, before flipping back to her alter-ego to recover health. Endurance lets her take more damage, draw more cards, then deal more damage with gamma slam, and then Down Time let's her recover more quickly (SEVEN health with a single action) to do it all over again.

Beyond that, this deck is a toolbox of helpful aggression events, allies, support cards, and upgrades. It has excellent minion control between Ground Stomp, Relentless Assault, Melee, Tac Team, and Tigra, so She-Hulk can usually reserve her actions for punching the villain, and those punches can carry a LOT of weight, especially once she's undergone a little Combat Training.

The theme of this deck is the Rocky training montage. As you play through the deck, She-Hulk will keep practicing her uppercuts and combinations, along with some light cardio. In between watching her train to build her endurance, and focus, we'll see moments of her connecting with friends and family. It all builds up to the final fight, and the knockout punch.

1 comments

Apr 23, 2021 nateparkes · 303

Why did I start this series?

A lot of players want the pleasure and challenge of playing Marvel Champions scenarios without the burden of building their own decks, and I totally get that. But there are a few drawbacks to ONLY playing the packaged precon decks:

Each hero pack includes additional cards for each aspect. If you only play the precon decks, you'll never use these cards, so you won't get any value out of this fun content you paid for.

Precon decks will sometimes struggle against harder scenarios. This is because each precon is designed to support a new hero AND introduce three copies of several new cards into the general card pool. Precons will often include more copies of a card that is optimal, and will often lack pre-existing cards that would support that hero's playstyle.

You only get to experience one "aspect" of a hero. Some players overcome this by swapping the aspect and basic cards from one precon to another hero, but this can sometimes exacerbate issue #2: swapping your precon Thor cards into a She-Hulk deck and drawing a handful of Mean Swings without drawing a Jarnbjorn can be a bummer.

So I'm hoping this can be an easy, fun way to experience a different flavor of the game without actually having to deckbuild.