Flash Thompson



Cost: 4.
Health: 4.
Attack: 3. Thwart: 2.

Tant qu'il n'y a pas de menace sur la manigance principale, diminuez de 1 les dégâts consécutifs subis pas Venom.

"Tant pis pour la manière douce."
Nebula #13.

If you don't meet the conditional, you get either an attack for 3 or a thwart for 2, and then a block. A bit overpriced for that, considering you can get about as much value out of 2-cost and 3-cost allies.

If you do meet the condition of "no threat on the main scheme", you're getting 9 points of attack and a block, or just 12 points of attack (because if there's no threat on the main scheme, there probably isn't anything worth thwarting, so you won't be using Venom for that). For a total cost of five (4 + card), that's a pretty good value!

The question then becomes, how often will you be able to meet the condition. Justice is the aspect that's best at thwarting, so it's plausible. On the other hand, if you're controlling threat so well that the main scheme is at zero, couldn't you just take your time, recover health in alter-ego, flip back to hero, and whittle down the villain with other attacks?

I think the best use case is if you're bringing a very thwart-heavy deck to a multiplayer table and don't know what everyone else is bringing; that way, if you happen to have way too much thwart at the table, you have at least some way of converting resources into damage. Or if you're playing a deck that wants a high-attack ally to use with cards like Teamwork, Mass Attack, or As One!.

Fry · 67
One nice thing is that you can use him to remove the last 2 threat from the main scheme and take only 1 consequential., then Turn the Tide. — OrionJA · 7