Commandement
Soutien

Lieu.

Coût: 1.
Resource:

1 max par joueur.

Réponse : après qu'un allié a été vaincu par des dégâts consécutifs, inclinez le Laboratoire Médical → placez cet allié ici. (Limite de 1 allié à la fois).

Action d'alter ego : inclinez le Laboratoire Médical → jouez l'allié qui s'y trouve comme s'il était dans votre main. Il entre en jeu incliné.

Malicia #28.
Laboratoire Médical
Reviews

I'm not a huge fan of this card. It's cheap costing only 1. However, ally has to be defeated through consequential damage, cannot bring the ally back on the same turn it was defeated, have to be in alter-ego when playing the ally again and the ally comes into play exhausted, is too restrictive. It always feels so clunky. Make the Call, Regroup and Rapid Response seem more flexible.

Though Med Lab is multi-use, which is its strength compared to the aforementioned three, but it also has restrictions on how the ally was defeated and bringing the ally back into play is clumsier. And I suppose there is the second benefit that (as far as I understand) ally effects that trigger when playing it from hand also trigger when playing it from Med Lab.

elamdari · 12

This card is absolutely amazing. I run this card in a Captain Marvel deck where everyone is low cost, alongside Team-Building Exercise and Helicarrier. This lets you cycle cheap allies with low hit points, constantly recycling them off of Med Lab while getting lots of small damage hits and thwart actions. Maria Hill actually comes out for free AND draws you a card! You will always have an ally on the verge of Consequential Damage death, making the Med Lab a revolving door for allies! I actually consider this card better than Make The Call because Med Lab still is considered to be played "from hand", allowing economy cards to work with it, whereas the only card that works with Make The Call is Power of Leadership.

If you run a lot of cheap allies, seriously consider giving this card a shot - especially together with economy supports.

Soulfire · 49
Question- Can you [Sneak Attack](/card/23017) out of [Med Lab](/card/38028) ? — w1ldabeast · 62

Would like to raise your attention to this card and the combo with Pixie.

She can be recurred every turn and she will fish you one x-men ally back from your discard pile to your hand. You dont need to play them; they can be discarded to generate a resource and become refished again, making pixie a "permanent" card that does 2-Atk every turn for 1 effective resource.

The only drawback of this is that requires you to be in alter-ego to play her, so an hero with a gameplay that usually mades you flip, like War Machine, Ms. Marvel, Bishop maybe, by example; would find no problem with that alter-ego requirement

Once she is in the med lab:

  1. Play her exhausted, draw an x-men from discard.
  2. Next turn she is ready, so do a 2-Atk, Pixie becomes defeated by consecuential damage, goes back to Med Lab
  3. Be sure that you have another x-men in the discard. If so, go to step 1.

As sidenote, I bring you useful pre-searches for Med Lab:

As a final note, if entering play exhausted bugs you out, Get Ready or Command Team (among other solutions)

And as a final note after the final note, remember that the Med Lab affects the entire board: you can store ANY ally, included your teammates'. Now you can build a tribal deck in multiplayer without being restricted by a single aspect.

matchet · 55

It is a very confusing card. A defeated ally loses it's attachments (upgrades) and goes to discard. Do allies lose their attachent then we place it there?

Then I go to alter ego, exhaust Med Lab and play it probably on the card. PLay all so I pay for it? Or ust play?

Can I place another ally there (place it here. (Limit 1 ally at a time.)) since I can place on t a time while another is in play?

Questions questions...

cihs · 7
Yes allies lose attachments. You still pay costs for the ally when you play it. There can only be one ally attached to Med Lab at a time, and that ally is considered out of play. Some other questions are answered on the hallofheroes page https://hallofheroeslcg.com/official-ffg-rulings/ — Stretch22 · 1691