Spider-Woman - Stunfusion 2.0

Card draw simulator

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Derived from
Spider-Woman - Stunfusion 3 1 4 1.0
Inspiration for
None yet

sp00ne · 78

This a revisiting of my original "Stunfusion" deck. I have played it a bit more, and taken some advice from the comments section, and this deck is the better for it.

Changes - Removed the "You'll Pay for That!", and Running Interference. Added in some more permanents to thin out the deck like, Deft Focus, Jarnbjorn (since I learned that Finesse can be used to generate that resource), Skilled Investigator, and Espionage just to round it out to 40 cards. I was running Avengers Mansion here, but I never played it until the game was already over. There is plenty of card draw from the events and Skilled Investigator. I don't miss it.

The old write up is below (with EDITS)

This deck is just a lot of fun to play. It stuns. It confuses.

The priority is getting your Finesse x2 into play as well as your Martial Prowess and Sense of Justice. With these cards in play, you will be able to play more of the cards from your hand. I think that the clear favorite for this deck is Pheromones. But, Drop Kick and Concussive Blow do a good job of getting the villain off your back for a turn.

You will be getting some extra card draws with Press the Advantage, and Clear the Area, and well as flipping to alter-ego mode and using Jessica Drew's Apartment. *EDIT - and now Skilled Investigator!

Since Spider-Woman is pretty good at making basic attacks/thwarts, I included the two upgrades that boost those stats, Combat Training and Heroic Intuition. When you are able to pump her stats up by 2 or 3 by playing aspect cards, AND these upgrades give you an extra +1, AND you can use Self-Propelled Glide to really lay down some hurt with your ATK or THW.

The cards that I'm not completely sold on are "You'll Pay for That!" and Running Interference. I included these because they are thwart events, and I was looking for some more thwart events to balance out the attack events. I definitely use Running Interference when playing expert mode, and it has a physical resource that helps to pay for Drop Kick and Concussive Blow. There are probably a lot of basic cards that might work better, but I did not want to include any basic cards in this deck, since almost all of Spider-Woman's perks deal exclusively with aspect cards. *EDIT - these are now gone!

Anyways, this is my first "published" deck. I hope that you enjoy it. I always play multiplayer, and this deck is pretty versatile. The biggest weakness is probably the low number of allies. With this decklist, I have found that she is able to remove a lot of threat and deal a significant amount of damage. *EDIT - I still only run three allies, but I have never needed any more. If you MUST add allies to the deck, then I recommend cutting one Drop Kick and one Concussive Blow.

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