Card draw simulator
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True Solo: Expert Villains: Normal Campaign Rules: CLEARED | 458 | 365 | 44 | 1.0 |
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Therickc · 15
I only play true solo, and Ghost-Spider has been extremely fun to play. This deck lets you stay in hero form as long as possible, only needed to switch to alter ego when you want to add Ticket to the Multiverse back into your deck.
Allies Silk is my favorite to play as soon as I can to remove shadows of the past All others, if you have the resources to pay for them are great to play. I tend to use them as a resource and play them from my discard pile with Across the Spider-Verse
Events Defiance and Expert Defense are amazing 0 cost cards to keep us defending and being able to ready because of her ability. Jump Flip works really well with Nerves of Steel and is really good in a pinch. Assess the Situation is a really sneaky card to hide under George Stacy and play right before we use Ticket to the Multiverse
Upgrades These are her bread and butter and should be prioritized if possible. Armored Vest just makes her take less damage, allowing us to stay in hero form longer and allowing Hard to Ignore to trigger to keep control of the main scheme, and also allowing Unflappable to trigger. Since we will be defending all the time, Electrostatic Armor keeps chipping away at the villains health. Nerves of Steel is new to this deck, but since we play a lot of defensive events, it’s worked out really nice
As a true solo player, this deck has been extremely fun to play, and if you have any suggestions please let me know! If you’d like to see how it plays out, check it out in action here.
2 comments |
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Jul 14, 2022 |
Jul 23, 2022
Those are some FANTASTIC suggestions that I will look into this weekend. I’ve been doing play through as of Sinister Motives for my YouTube channel, and I agree that jump flip can be cut. Nerves of steel was there only to proc for jump flip. I’m going to remove those 3 and see what I can add from the SP/dr and Ham like you suggested. I don’t mind the Miles or Spider-Man 3 cost ally cards because I try to play them with Across the Spider-Verse , so when I have them in my hand they are generally a resource. Thanks so much for the suggestions, I’m 100% going to make some changes this weekend! |
I just don't understand why you would build a Web Warrior deck, complete with allies, without Web of Life and Destiny. The card is a zero-cost engine that will easily replace itself and much more over the course of a game, especially in true solo. It really is a force multiplier.
If you're looking to upgrade it further, I would then look at the new cards from the Spider Ham and SP//dr packs. Certainly consider packing all of the allies that cost less than 4, so SP//dr, Spider-Man (Otto Octavius), Spider-Ham, Spider-Man Noir, and potentially Scarlet Spider. With Web you would have a card draw engine that just never stops.
I think to make space for some of these you cut Jump Flip because you're defending a lot anyway so take a lot less damage and might not trigger it often, Miles Morales because he is the most expensive ally and you aren't packing Young Love, and 100% cut Nerves of Steel because your defense events cost 0 anyway!