Card draw simulator
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None. Self-made deck here. |
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Southy · 347
"Flight Control, this is Falcon 1, do copy?"
"Read you loud and clear Sam, keep the skies open for me, wouldya?"
"You got it, Scott. The skies are mine".
When I first saw Cyclops be revealed and saw that Tactical Brillance returns ANY Tactic card, I immediately went to look at all of the non-upgrade Tactic cards to begin theory crafting. I saw only a few options, but the one that stood out to me was Air Supremacy. So, after playing a bunch of games with Cyclops focusing on his Optic Blast, I have now made a deck focusing on on that very card! Scott Summers might not have Aerial, but he can have his own Air Force that can thwart with their basic powers, but also kill minions by recurring Air Supremacy. The goal is to get out as many Aerial allies as you can and try to keep them in play, but some useful non-Aerial allies are included.
Allies with Aerial:
- Adam Warlock: Solid ally if you can control the resource that gets discarded.
- Angel: Ok ATK stat.
- Captain Marvel: Great ETB effect, which can be replicated with other cards in the deck.
- Cloud 9: Get her our first and keep her there, use her to buff your Aerial allies THW and always get at least 3 damage with Air Supremacy when you get it.
- Falcon: Threat removal and encounter deck peaking is great, great for ETB combos.
- Snowguard: Does not always have Aerial, but it's the obvious decision with this deck. Also your best thwarter.
- Storm: Threat manipulation to even the board out is decent.
- Vivian: Blanking something that could be screwing you up for a turn is very recently, especially as an ETB.
Allies without Aerial:
- Beast: ETB effect to grab either a basic resource or a The Power of Leadership to pay for Air Supremacy. Use with recursion effects.
- Maria Hill: When used in tandem with Field Commander, use this to give a card to your teammates before anyone else goes.
- Phoenix: Obviously can't take this out of the deck, but why would you? Getting back a Tactical Brillance, and using that to get back an Air Supremacy makes this deck feel like you really control the skies.
Other cards
- Air Supremacy: The main card of the deck, recur this whenever you can to maximize your damage.
- Make the Call: In case you lose an Aerial ally, break glass. Use this with the multiple allies with ETB effects.
- The Triskelion: Getting out 4 Aerial allies would be ideal.
- The X-Jet: Great resource generator for X-Men.
- Rapid Response: Searchable with Scott Summers and keep important Aerial allies in play and bring back allies with strong ETB effects.
And that's it! If you decide to take to the skies with my deck, please let me know how it goes! I played this only a few times and it is very effective against low health minions. Input would be greatly appreciated.
I love this concept of using Cyclop's tactics stuff to combo with Air Supremacy! Very cool! Glad I found this. I'd love to try this in 4-player some time or a multi-villain scenario with lots of targets!