Card draw simulator
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None. Self-made deck here. |
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None yet |
hone · 57
With the release of the Mutant Genesis wave, there's two cards that I think will be almost auto-includes in any aggression deck:
These two allies give us access to confuse, which leans into making She-Hulk a much more fun hero to play since we can now flip more reliably. If you're able to get 3 confuses per deck cycle.
Health is a Resource
She-Hulk has one of the highest native hit point pools, so let's take advantage of that and treat it as a resource.
- Focused Rage allows us to trade health for card draw, which gets around of her biggest weaknesses: a 4 card hero hand size.
- "You'll Pay for That!" this is a great card for her. Thwarting is another one of her weaknesses and being able to trade damage into (max 5) threat removal on ANY scheme.
- Counterattack we can also trade health for straight up damage. With it being an upgrade means it doesn't clog up our hand like "You'll Pay for That!".
She'll need a way to recover all that damage we're taking.
- 5 REC: She already has a super high REC. If you feel like you need even more healing, you can also use Down Time for that +2 REC.
- Crew Quarters this nets +2 HP across two turns for most flip downs (minus the obligation, but we at least get 1!)
- Endurance why settle for 15 max HP, when we can have 18! This also makes safer to hit higher damage numbers for Gamma Slam.
- Limitless Stamina in order to take advantage of the basic recover, we need a way to ready.
- One-Two Punch while not as versatile as Limitless Stamina, it can still be used to attack, ready, flip down, and recover.
Ramp
With such a small hero hand size, she wants to be flipping down every other turn to average a 5 card hand size. I've also included 3 copies of Meditation. This should help with getting some of her expensive cards out like Focused Rage, Helicarrier, Psylocke, Professor X, or Hellcat (which we can pull back into our hand to replay).