Card draw simulator
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None. Self-made deck here. |
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None yet |
esquiloclasta · 134
This is more or less a classic minion summoning/hunting shell focused on No Quarter and Hall of Heroes. Rogue functionally having built in overkill makes her great at this role and the strategy itself should be fun to anyone who doesn't mind a slightly grindy game.
Aggression can be a flexible aspect and if you're into rushing this isn't the deck for you. Maybe check out my other Aggression take on Rogue. If you're a seasoned minion hunter, you'll love this.
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We've got 15 mental resources to feed Honed Technique and 18 Aggression cards to enable No Quarter. You can pump those numbers up if you want, but I would't worry about it too much.
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You can recur No Quarter by attaching Touched to one of the Aggression allies and playing Superpower Adaptation. I found this made the deck's strategy very consistent.
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Not playing The X-Jet because it's slightly too expensive for our curve and Martial Prowess does the job. We also have both Deft Focus and X-Gene, which gives us a chance to dedicate more resources to our Aggression cards.
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Still got the Dive Bomb + Honed Technique combo here but it's not our plan A. If it was, we'd bring more 1 or 2 extra allies to make sure we're always aerial.
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Hall of Heroes is a consistent card draw engine thanks to Professor X, Psylocke and Goin' Rogue all being able to confuse the villain.
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I was initially playing "Bring It!" on this but after a lot of denial, I decided to cut it. I wasn't drawing much off it. Although Rogue can clean up minions fast, there's more consistent sources of card draw and you don't really want to pile up too many of them. Vision and Thor are better at using that card because they can either ignore minions entirely or have AOE effects. We really just want the benefits of summoning and killing them, we don't gain anything by collecting them. "Bring It!" is not a physical resource for No Quarter and it's not a mental resource for Honed Technique, so we're fine without it. YMMV, obviously.
I did well with this deck in true solo but where it really shines is in multiplayer or 2-handed where your sole purpose can be to hunt down minions.
Worked nicely against Expert Master Mold!